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Wired June 2002 J.C. Herz |
50,000,000 Star Warriors Can't Be Wrong A long time ago in a galaxy far, far away, George Lucas built an empire on the force of his imagination. Now the online game Star Wars Galaxies puts control of his universe in the hands of the fans. |
D-Lib December 2005 John Kirriemuir |
Parallel Worlds: Online Games and Digital Information Services Online games possess a number of characteristics that correlate to aspects of digital information service development and use. |
IEEE Spectrum July 2005 David Kushner |
Engineering Everquest In addition to driving the development of new software and hardware, online gaming demands heavyweight data centers. The machines that run EverQuest collectively have the bit-crunching capabilities of one of the world's top 100 supercomputers. |
Wired August 18, 2008 Chris Baker |
Meet Leland Chee, the Star Wars Franchise Continuity Cop To Star Wars fans, Chee is the Keeper of the Holocron, arguably the leading expert on everything that happened a long time ago in a galaxy far, far away. |
PC Magazine June 21, 2006 Michael J. Miller |
It's All About the Games The new PC-based games reinforce how gaming technology is often the leading edge of the PC market. |
Reason April 2004 Kevin Parker |
Free Play The politics of the video game. Many Internet-based games now facilitate market economies, political factions, and even elections. |
PC Magazine March 2, 2004 Peter Suciu |
Online Games Revisited Part of the appeal of massively multiplayer online role-playing games (MMORPGs) is that they are built around persistent worlds -- which means these online universes can change and develop. |
Wired November 2002 Robert Levine |
The Sims Online Welcome to The Sims Online, virtual reality with a white picket fence. |
PC Magazine February 2, 2005 John Blazevic |
Playing in Parallel Worlds Not all that long ago, you could count the number of massively multiplayer online role-playing games (MMORPGs) on one hand. Now you'd need a lot more fingers. |
Popular Mechanics December 24, 2009 |
Top 15 Events in the Past Decade of Gaming These aren't necessarily the best hardware and software releases -- here's looking at you, Facebook games -- but the ones that had the most impact. |
Popular Mechanics February 26, 2008 Peter Suciu |
Life After Halo Is Hazy for Gaming Industry in Transition: Analysis Building the next killer gaming system will be no small feat, especially considering the industry is still coming down from last fall's introduction of Halo 3. |
IEEE Spectrum September 2008 David Kushner |
Engineering Spore How Will Wright, creator of The Sims, gave life to his evolutionary and revolutionary new game |
BusinessWeek February 13, 2006 Burt Helm |
James Cameron's Game Theory Cameron is working on the screenplay for Project 880. If it gets produced, it could be the first major Hollywood project that audiences will experience first as a multiplayer game on the Net, and only later on the silver screen. |
Salon.com August 29, 2000 Wagner James Au |
Xbox, Xbox, uber alles Quit whining. A Microsoft monopoly isn't always a bad thing -- especially if it kicks off a renaissance in gaming creativity. |
Salon.com April 10, 2001 Wagner James Au |
Playing God The long-awaited game Black & White is everything fans hoped it would be: A state-of-the-art excursion into our own souls... |
Salon.com May 22, 2001 Wagner James Au |
Boobs and rubes The soft-porn fixation embarrassingly displayed at computer gaming's biggest convention, E3, is dooming the $6 billion industry to the nerd-geek ghetto... |
The Motley Fool August 9, 2011 Patrick Martin |
Electronic Arts Plays a New Game The video game industry is evolving, but this game company is ready. |
PC World December 2000 |
Games Grown-Ups Play Our editors pick the hottest titles around, from quiz shows to fantasy games, just in time for the holiday season. |
Fast Company April 2006 Lucas Conley |
How to Create a World Programmers have to deal with a lot of harsh realities when creating a virtual world. Blazing petroleum rivers are the least of it. |
PC Magazine January 18, 2005 Carol A. Mangis |
Game Creators Look Ahead If you think that despite epic advances in graphics, the video-game industry is in a rut, numerous people in the industry agree. The theme of the 2005 Game Developers Conference in March is Future Vision. |
AskMen.com Jasper Anson |
Top 10: Cool Star Wars Nerds Conan O'Brien is just one of many cool Star Wars nerds. |
The Motley Fool October 19, 2006 Alyce Lomax |
Dueling Fools: Electronic Arts Bull What's not to like about Electronic Arts? Sure, the video game industry tends to be cyclical, and investors sometimes get really down on publishers. However, we're now in the upswing of the console cycle. |
PC Magazine June 25, 2003 Carol A. Mangis |
Cutting-Edge Games Every year, the Electronic Entertainment Expo (E3) gets bigger, louder, and brighter -- and the games get better. |
The Motley Fool September 2, 2005 Alyce Lomax |
Stocks With Game Play to win ... and power up your portfolio. It's easy to underestimate the video game industry because of the stereotypes that surround it. But it's no longer a niche to be overlooked in favor of more "mainstream" entertainment like movies or television. |
T.H.E. Journal October 2007 John K. Waters |
On a Quest for English Online role-playing games, which take players on explorations of medieval fantasy worlds, are showing the potential to be a powerful tool for ESL learning. |
Fast Company September 2008 Clayton Neuman |
Will Wright on the Sims, Spore and the Game Industry Sims creator Will Wright, whose new life-spawning game Spore comes out this month, talks about what's wrong with Grand Theft Auto, the dearth of women in gaming, and the value of his empire. |
Macworld November 2003 Peter Cohen |
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive. |
IEEE Spectrum October 2006 |
Money for Nothing In the book by Julian Dibbell, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, the ultimate conclusion is that the boundary between the real and virtual worlds, or between work and play, is becoming increasingly blurred and mobile. |
PC Magazine June 22, 2004 John Blazevic |
MMORPGs: The Next Wave A slew of MMORPGs (massively multiplayer online role-playing games) are due out in the coming year. These games let you create a virtual character and interact with people all over the world. |
Macworld September 4, 2007 Peter Cohen |
Lego Star Wars II As a family-friendly action game, Lego Star Wars II excels. Hardcore gamers might leave a little disappointed, however. |
Reason April 2004 Jesse Walker |
Hobbes in Cyberspace Life in an online game world proves nasty, brutish, and short. |
InternetNews April 3, 2009 David Needle |
SimCity's Will Wright: 'Web Colliding With Reality' Game industry pioneer sees social media, mobile devices and services like Google Earth changing the way we play games and interact with data. |
IEEE Spectrum August 2007 David Kushner |
The YouTubing of Games Video games are finally getting personal. Innovations in both digital distribution and content-creation tools are putting the power of participation into the hands of ordinary gamers like never before. |
Salon.com November 21, 2000 Janelle Brown |
Life, death and Everquest A virtual suicide in the popular online multiplayer game is making some fans queasy about their favorite addiction. |
PC Magazine July 13, 2004 Michael J. Miller |
Visiting the Future Every year at this time, we look forward to where technology is taking us. |
The Motley Fool February 15, 2005 Dave Marino-Nachison |
No Fun and Games in Cyberspace Lately, phishers have been targeting FFXI players and their login information. Their goal isn't to play the game for free or nab credit card numbers, but to steal into an account and pilfer valuable items and in-game money from their victims' characters. |
The Motley Fool August 30, 2005 Rick Aristotle Munarriz |
Wide World of Warcraft If 4 million gamers can't be wrong, online multiplayer games are here to stay. Investors, take note. |
BusinessWeek February 13, 2006 |
Syncing Hollywood and Gamers The relationship between films and games hasn't produced memorable offerings, complains Titanic director James Cameron, who aims to change that. |
PC Magazine March 1, 2006 Scott Sharkey |
Gamesploitation Lying, cheating, and stealing for fun and profit. |
The Motley Fool October 20, 2010 Travis Hoium |
It's Time for a Rebirth in Gaming Video game sales have gone south because games have gotten stale, and we would like some action. |
IEEE Spectrum August 2008 David Kushner |
Q&A With: Spore's Will Wright Spore creator Will Wright says that players will drive the game's evolution |
The Motley Fool May 11, 2011 Sean Sun |
MMORPGs -- the Best Business Model You've Never Heard of Massively multiplayer online role-playing games have been a safe haven in an otherwise bleak video game industry. |
The Motley Fool February 2, 2007 Alyce Lomax |
The Game's On at EA Investors gave Electronic Arts' third-quarter earnings report high scores. |
PC Magazine June 12, 2009 Daniel S. Evans |
The Sims 3 EA went back to the drawing board with this version of the venerable franchise, and the result is a fresher, more interesting sequel. |
Salon.com September 5, 2000 David Kushner |
The Michael Jordan of gaming Dennis "Thresh" Fong leaves the deathmatch arena to try his hand at building a business, a portal for gamers... |
The Motley Fool November 30, 2004 Seth Jayson |
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay. |
CRM August 2014 Marshall Lager |
Use the Brand, Luke The more you tighten your grip, the more that will slip through your fingers. |
Wired David Kushner |
Big-Shot Game Designer Crafts Interactive Art After Hours During the day Rod Humble heads the Sims division of Electronic Arts. With his free time he codes crude-looking interactive art on his laptop. |
Wired June 2006 |
Rants + Raves Sims creator Will Wright invokes inspiration... Personal take on best sci-fi concept albums... The debate over the social aspects of videogames... Learning real-world lessons from role-playing games... Correct application of font-style... Incorrect coat of arms... etc. |
The Motley Fool July 10, 2007 Steven Mallas |
Are Video Games Too Hard? The zealots may scream bloody murder, but reigning in the difficulty quotient on video games might indeed help the industry grow. |