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Macworld May 6, 2005 Peter Cohen |
First Look: The Sims 2 The Sims 2, from Aspyr Media, does what a good second version should do: It keeps what was fun about the original while offering a huge amount of new challenge. |
Macworld April 20, 2007 Peter Cohen |
The Sims Life Stories The Sims Life Stories is billed as being friendly to laptops and low-end machines that might not be able to run the full version of The Sims 2. |
Wired David Kushner |
Big-Shot Game Designer Crafts Interactive Art After Hours During the day Rod Humble heads the Sims division of Electronic Arts. With his free time he codes crude-looking interactive art on his laptop. |
Macworld March 27, 2006 Peter Cohen |
The Sims 2 Nightlife The new Pleasure Seeker aspiration and the addition of cars, vampires, and objects certainly add some flavor to this perennially popular series. |
Macworld November 2000 Franklin N. Tessler |
The Sims Picture a reality-TV show where you tell everyone what to do, and you have the basic premise behind The Sims... |
Reason April 2004 Jesse Walker |
Hobbes in Cyberspace Life in an online game world proves nasty, brutish, and short. |
Wired November 2002 Robert Levine |
The Sims Online Welcome to The Sims Online, virtual reality with a white picket fence. |
The Motley Fool November 11, 2011 Dan Radovsky |
One Door Opens, Another Shuts Apple unlocks its iPhone; Sprint locks its iPhones' SIMs. |
Inc. March 2006 Bobbie Gossage |
The Great Game of Business Electronic Arts will release a business-centric add-on for Sims 2, the popular PC game that lets players control the lives of imaginary people. |
Macworld November 2003 Peter Cohen |
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive. |
Salon.com February 17, 2000 Daniel Sieberg |
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. |
Macworld October 2000 Andy Ihnatko |
The Game Room Reviews of new games for the Mac: Terminal Reality's Fly 2K... MacSoft's Falcon 4.0... Maxis's The Sims... |
The Motley Fool September 21, 2004 Steven Mallas |
Electronic Arts' Searing Sims The Sims 2 is now in stores, and it should be an earnings driver for the video game publisher. |
The Motley Fool November 1, 2010 Tim Beyers |
This Could Be the End of Telecom as We've Known It A new SIM card could prove particularly disruptive. |
Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |