Similar Articles |
|
Macworld May 6, 2005 Peter Cohen |
First Look: The Sims 2 The Sims 2, from Aspyr Media, does what a good second version should do: It keeps what was fun about the original while offering a huge amount of new challenge. |
Macworld March 27, 2006 Peter Cohen |
The Sims 2 Nightlife The new Pleasure Seeker aspiration and the addition of cars, vampires, and objects certainly add some flavor to this perennially popular series. |
PC Magazine June 12, 2009 Daniel S. Evans |
The Sims 3 EA went back to the drawing board with this version of the venerable franchise, and the result is a fresher, more interesting sequel. |
Macworld November 2000 Franklin N. Tessler |
The Sims Picture a reality-TV show where you tell everyone what to do, and you have the basic premise behind The Sims... |
The Motley Fool September 1, 2011 Tim Beyers |
Finally, Zynga Gets a Serious Competitor "The Sims Social" catches fire on Facebook. |
Wired November 2002 Robert Levine |
The Sims Online Welcome to The Sims Online, virtual reality with a white picket fence. |
The Motley Fool September 24, 2011 Patrick Martin |
Can EA Top Zynga? Let's see how well the Zynga IPO should do now that it has some real competition. |
Macworld July 27, 2007 Peter Cohen |
Star Wars: Empire at War This Intel-only offering is a fun real-time strategy game. |
The Motley Fool September 21, 2004 Steven Mallas |
Electronic Arts' Searing Sims The Sims 2 is now in stores, and it should be an earnings driver for the video game publisher. |
Inc. March 2006 Bobbie Gossage |
The Great Game of Business Electronic Arts will release a business-centric add-on for Sims 2, the popular PC game that lets players control the lives of imaginary people. |
Reason April 2004 Jesse Walker |
Hobbes in Cyberspace Life in an online game world proves nasty, brutish, and short. |
Macworld December 2004 Peter Cohen |
Star Wars: Knights of the Old Republic Star Wars fans looking for a sprawling role-playing challenge need look no further than Aspyr's Star Wars: Knights of the Old Republic. |
Wired David Kushner |
Big-Shot Game Designer Crafts Interactive Art After Hours During the day Rod Humble heads the Sims division of Electronic Arts. With his free time he codes crude-looking interactive art on his laptop. |
Fast Company December 2003 Chuck Salter |
Getting Its Game On When we profiled Electronic Arts last year, the game maker was frantically preparing for the upcoming holiday season when video games usually fly off the shelves. A sequel-heavy strategy may be overly derivative for EA's critics, but it continues to produce hits for the company. |
Registered Rep. February 1, 2013 Megan Leonhardt |
The Mobile Advisor Technology is changing the game for advisors who want more face time |
The Motley Fool June 18, 2008 Toby Shute |
Meet the Metal Maestros Scrap those old earnings estimates -- these metal recyclers are headed higher. |
Salon.com February 17, 2000 Daniel Sieberg |
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. |
Macworld March 30, 2007 Peter Cohen |
The Movies Fun strategy game allows you to go Hollywood. |