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PC Magazine
June 12, 2009
Daniel S. Evans
The Sims 3 EA went back to the drawing board with this version of the venerable franchise, and the result is a fresher, more interesting sequel. mark for My Articles similar articles
Inc.
March 2006
Bobbie Gossage
The Great Game of Business Electronic Arts will release a business-centric add-on for Sims 2, the popular PC game that lets players control the lives of imaginary people. mark for My Articles similar articles
Macworld
April 20, 2007
Peter Cohen
The Sims Life Stories The Sims Life Stories is billed as being friendly to laptops and low-end machines that might not be able to run the full version of The Sims 2. mark for My Articles similar articles
The Motley Fool
September 24, 2011
Patrick Martin
Can EA Top Zynga? Let's see how well the Zynga IPO should do now that it has some real competition. mark for My Articles similar articles
The Motley Fool
September 21, 2004
Steven Mallas
Electronic Arts' Searing Sims The Sims 2 is now in stores, and it should be an earnings driver for the video game publisher. mark for My Articles similar articles
Macworld
May 6, 2005
Peter Cohen
First Look: The Sims 2 The Sims 2, from Aspyr Media, does what a good second version should do: It keeps what was fun about the original while offering a huge amount of new challenge. mark for My Articles similar articles
Reason
April 2004
Jesse Walker
Hobbes in Cyberspace Life in an online game world proves nasty, brutish, and short. mark for My Articles similar articles
The Motley Fool
February 2, 2007
Alyce Lomax
The Game's On at EA Investors gave Electronic Arts' third-quarter earnings report high scores. mark for My Articles similar articles
Science News
November 18, 2006
Ivars Peterson
Form Plus Function Numbers, lines, squares, and shadows add up to an intriguing set of artworks rooted in mathematical concepts. mark for My Articles similar articles
Salon.com
July 9, 2002
Wagner James Au
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. mark for My Articles similar articles
Salon.com
February 17, 2000
Daniel Sieberg
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. mark for My Articles similar articles