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Macworld May 6, 2005 Peter Cohen |
First Look: The Sims 2 The Sims 2, from Aspyr Media, does what a good second version should do: It keeps what was fun about the original while offering a huge amount of new challenge. |
Reason April 2004 Jesse Walker |
Hobbes in Cyberspace Life in an online game world proves nasty, brutish, and short. |
Wired July 20, 2009 David Kushner |
What to Expect From Will Wright's Stupid Fun Club Will Wright, the great polymath of interactive game design, has announced he is leaving EA to run a startup called Stupid Fun Club. The goal of this new venture is to develop innovative, attention-getting games. |
Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |
Salon.com February 17, 2000 Daniel Sieberg |
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. |
PC Magazine June 12, 2009 Daniel S. Evans |
The Sims 3 EA went back to the drawing board with this version of the venerable franchise, and the result is a fresher, more interesting sequel. |
Macworld April 20, 2007 Peter Cohen |
The Sims Life Stories The Sims Life Stories is billed as being friendly to laptops and low-end machines that might not be able to run the full version of The Sims 2. |
Macworld November 2000 Franklin N. Tessler |
The Sims Picture a reality-TV show where you tell everyone what to do, and you have the basic premise behind The Sims... |
InternetNews April 3, 2009 David Needle |
SimCity's Will Wright: 'Web Colliding With Reality' Game industry pioneer sees social media, mobile devices and services like Google Earth changing the way we play games and interact with data. |
The Motley Fool June 22, 2005 Rick Aristotle Munarriz |
Playing Games With Disney Disney's new online game may not be a runaway hit, but it has a whole lot of potential. Investors, take note. |
IEEE Spectrum September 2008 David Kushner |
Engineering Spore How Will Wright, creator of The Sims, gave life to his evolutionary and revolutionary new game |
Wired April 2006 Steven Johnson |
When Virtual Worlds Collide Grand Theft Auto crashes through EverQuest into The Sims! The walls dividing the game universe are coming down. |
The Motley Fool September 21, 2004 Steven Mallas |
Electronic Arts' Searing Sims The Sims 2 is now in stores, and it should be an earnings driver for the video game publisher. |
Macworld November 2003 Peter Cohen |
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive. |
The Motley Fool April 9, 2009 Anders Bylund |
Don't Sell EA Today! Will Wright leaves Electronic Arts -- but only to start a joint venture with them. |
The Motley Fool June 2, 2005 Rick Aristotle Munarriz |
Virtual Magic A new online game finds Disney brilliantly promoting two products at once. The company began beta-testing its new Virtual Magic Kingdom online experience. |
Fast Company September 2008 Clayton Neuman |
Will Wright on the Sims, Spore and the Game Industry Sims creator Will Wright, whose new life-spawning game Spore comes out this month, talks about what's wrong with Grand Theft Auto, the dearth of women in gaming, and the value of his empire. |
IEEE Spectrum September 2008 |
A Computer Game's Intelligent Design "It was one of those 'Oh, wow' moments," says IEEE Spectrum Contributing Editor David Kushner, recalling his first encounter with the new computer game Spore. |
Popular Mechanics October 14, 2008 Seth Porges |
The 4 Best (Fictional) Video-Game Cities A look at the brilliance of SimCity and four other urban wonderlands from games new and old in which the setting was more memorable than the plot or even characters. |
Macworld March 27, 2006 Peter Cohen |
The Sims 2 Nightlife The new Pleasure Seeker aspiration and the addition of cars, vampires, and objects certainly add some flavor to this perennially popular series. |