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Macworld
May 6, 2005
Peter Cohen
First Look: The Sims 2 The Sims 2, from Aspyr Media, does what a good second version should do: It keeps what was fun about the original while offering a huge amount of new challenge. mark for My Articles similar articles
Reason
April 2004
Jesse Walker
Hobbes in Cyberspace Life in an online game world proves nasty, brutish, and short. mark for My Articles similar articles
Wired
July 20, 2009
David Kushner
What to Expect From Will Wright's Stupid Fun Club Will Wright, the great polymath of interactive game design, has announced he is leaving EA to run a startup called Stupid Fun Club. The goal of this new venture is to develop innovative, attention-getting games. mark for My Articles similar articles
Salon.com
July 9, 2002
Wagner James Au
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. mark for My Articles similar articles
Salon.com
February 17, 2000
Daniel Sieberg
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. mark for My Articles similar articles
PC Magazine
June 12, 2009
Daniel S. Evans
The Sims 3 EA went back to the drawing board with this version of the venerable franchise, and the result is a fresher, more interesting sequel. mark for My Articles similar articles
Macworld
April 20, 2007
Peter Cohen
The Sims Life Stories The Sims Life Stories is billed as being friendly to laptops and low-end machines that might not be able to run the full version of The Sims 2. mark for My Articles similar articles
Macworld
November 2000
Franklin N. Tessler
The Sims Picture a reality-TV show where you tell everyone what to do, and you have the basic premise behind The Sims... mark for My Articles similar articles
InternetNews
April 3, 2009
David Needle
SimCity's Will Wright: 'Web Colliding With Reality' Game industry pioneer sees social media, mobile devices and services like Google Earth changing the way we play games and interact with data. mark for My Articles similar articles
The Motley Fool
June 22, 2005
Rick Aristotle Munarriz
Playing Games With Disney Disney's new online game may not be a runaway hit, but it has a whole lot of potential. Investors, take note. mark for My Articles similar articles
IEEE Spectrum
September 2008
David Kushner
Engineering Spore How Will Wright, creator of The Sims, gave life to his evolutionary and revolutionary new game mark for My Articles similar articles
Wired
April 2006
Steven Johnson
When Virtual Worlds Collide Grand Theft Auto crashes through EverQuest into The Sims! The walls dividing the game universe are coming down. mark for My Articles similar articles
The Motley Fool
September 21, 2004
Steven Mallas
Electronic Arts' Searing Sims The Sims 2 is now in stores, and it should be an earnings driver for the video game publisher. mark for My Articles similar articles
Macworld
November 2003
Peter Cohen
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive. mark for My Articles similar articles
The Motley Fool
April 9, 2009
Anders Bylund
Don't Sell EA Today! Will Wright leaves Electronic Arts -- but only to start a joint venture with them. mark for My Articles similar articles
The Motley Fool
June 2, 2005
Rick Aristotle Munarriz
Virtual Magic A new online game finds Disney brilliantly promoting two products at once. The company began beta-testing its new Virtual Magic Kingdom online experience. mark for My Articles similar articles
Fast Company
September 2008
Clayton Neuman
Will Wright on the Sims, Spore and the Game Industry Sims creator Will Wright, whose new life-spawning game Spore comes out this month, talks about what's wrong with Grand Theft Auto, the dearth of women in gaming, and the value of his empire. mark for My Articles similar articles
IEEE Spectrum
September 2008
A Computer Game's Intelligent Design "It was one of those 'Oh, wow' moments," says IEEE Spectrum Contributing Editor David Kushner, recalling his first encounter with the new computer game Spore. mark for My Articles similar articles
Popular Mechanics
October 14, 2008
Seth Porges
The 4 Best (Fictional) Video-Game Cities A look at the brilliance of SimCity and four other urban wonderlands from games new and old in which the setting was more memorable than the plot or even characters. mark for My Articles similar articles
Macworld
March 27, 2006
Peter Cohen
The Sims 2 Nightlife The new Pleasure Seeker aspiration and the addition of cars, vampires, and objects certainly add some flavor to this perennially popular series. mark for My Articles similar articles