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The Motley Fool
July 9, 2008
Anders Bylund
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. mark for My Articles similar articles
Knowledge@Wharton
September 24, 2003
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. mark for My Articles similar articles
InternetNews
October 12, 2007
Susan Kuchinskas
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. mark for My Articles similar articles
Reason
February 2007
Jesse Walker
Sim Pickings A former chairman of the Joint Economic Committee noted that "there is a concern that the IRS might step forward with regulations that start taxing transactions that occur within virtual economies." mark for My Articles similar articles
PC World
October 2, 2006
Mark Wallace
The Future of You Think the Net has changed your life? Wait until it becomes an immersive 3D environment. mark for My Articles similar articles
Wired
April 2006
Chris Suellentrop
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. mark for My Articles similar articles
PC Magazine
October 28, 2003
Dan Costa
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. mark for My Articles similar articles
The Motley Fool
November 30, 2004
Seth Jayson
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay. mark for My Articles similar articles
IEEE Spectrum
January 2008
David Kushner
Winner: Make Your Very Own Virtual World with OLIVE Forterra's OLIVE software makes the business of virtual-world environments real. mark for My Articles similar articles
Entrepreneur
February 2007
Gwen Moran
Hot New Market: Online Worlds Should you take your business to the virtual world? mark for My Articles similar articles
Search Engine Watch
October 2, 2010
Jonathan Allen
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. mark for My Articles similar articles
Entrepreneur
February 2008
Amanda C. Kooser
Out of This World Opportunities abound in online gaming. mark for My Articles similar articles
Wired
July 24, 2007
Frank Rose
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. mark for My Articles similar articles
BusinessWeek
November 20, 2006
Steve Hamm
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. mark for My Articles similar articles
Wired
November 2002
Robert Levine
The Sims Online Welcome to The Sims Online, virtual reality with a white picket fence. mark for My Articles similar articles
Information Today
July 14, 2008
Lori Bell
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. mark for My Articles similar articles
CIO
May 12, 2011
Maria Korolov
Companies Explore Private Virtual Worlds Alternatives to Second Life provide security while boosting productivity. mark for My Articles similar articles
InternetNews
December 11, 2009
Feds Cite Child Safety Hazards on Virtual Worlds Agency releases report detailing shortcomings in online child safety mechanisms mark for My Articles similar articles
BusinessWeek
May 1, 2006
Virtual Worlds, Virtual Economies An economist talks about how online games can blur the line between fantasy and reality. mark for My Articles similar articles
BusinessWeek
May 1, 2006
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. mark for My Articles similar articles
InternetNews
November 24, 2006
Michael Hickins
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits. mark for My Articles similar articles
BusinessWeek
August 13, 2007
Aili McConnon
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. mark for My Articles similar articles
PC Magazine
June 28, 2005
David Murphy
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern. mark for My Articles similar articles
PC World
January 29, 2007
Julian Dibbel
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. mark for My Articles similar articles
InternetNews
October 9, 2006
David Needle
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. mark for My Articles similar articles
IEEE Spectrum
October 2010
Mark Anderson
The End of Gold Farming? Real-world laborers make real-world money in virtual worlds. But maybe not for long mark for My Articles similar articles
IEEE Spectrum
July 2005
David Kushner
Engineering Everquest In addition to driving the development of new software and hardware, online gaming demands heavyweight data centers. The machines that run EverQuest collectively have the bit-crunching capabilities of one of the world's top 100 supercomputers. mark for My Articles similar articles
Fast Company
July 2009
Michael Fitzgerald
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. mark for My Articles similar articles
Scientific American
July 2009
Michael Tennesen
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions mark for My Articles similar articles
PC Magazine
August 31, 2005
Karen Jones
Virtual Sociology A collaboration of European universities is developing a computer-simulated society to study sociological development and culture evolution. mark for My Articles similar articles
PC Magazine
March 2, 2004
Peter Suciu
Online Games Revisited Part of the appeal of massively multiplayer online role-playing games (MMORPGs) is that they are built around persistent worlds -- which means these online universes can change and develop. mark for My Articles similar articles
IEEE Spectrum
June 2012
Rachel Courtland
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies? mark for My Articles similar articles
InternetNews
April 2, 2008
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Robert D. Hof
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well. mark for My Articles similar articles