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PC Magazine February 2, 2005 John Blazevic |
Playing in Parallel Worlds Not all that long ago, you could count the number of massively multiplayer online role-playing games (MMORPGs) on one hand. Now you'd need a lot more fingers. |
PC Magazine July 1, 2003 Alan Cohen |
Inside the Dark Age of Camelot The heart of Camelot, it turns out, isn't in the English countryside but in a massive sever farm in Fairfax, Virginia. |
Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |
IEEE Spectrum July 2005 David Kushner |
Engineering Everquest In addition to driving the development of new software and hardware, online gaming demands heavyweight data centers. The machines that run EverQuest collectively have the bit-crunching capabilities of one of the world's top 100 supercomputers. |
Macworld November 2003 Peter Cohen |
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive. |
PC Magazine September 2, 2003 Tricia Harris |
Game Expansion Packs Publishers can extend the life of a game by releasing expansion packs for successful titles. The goal is to add more of what players want -- maps, characters, game play, and story -- and improve technical and graphical features. We review four current packages here. |
PC World December 2000 |
Games Grown-Ups Play Our editors pick the hottest titles around, from quiz shows to fantasy games, just in time for the holiday season. |
T.H.E. Journal October 2007 John K. Waters |
On a Quest for English Online role-playing games, which take players on explorations of medieval fantasy worlds, are showing the potential to be a powerful tool for ESL learning. |
Macworld February 2005 Peter Cohen |
World of Warcraft Anticipated online role-playing game pleases on every level |
Fast Company November 1, 2007 |
Multiplayer Economics Projected online-game revenue for 2012: $13 billion... Projected Massive Multiplayer Online Role-Playing Games revenue for 2007: $1.9 billion... Projected revenue by 2011: $3.5 billion... etc. |
PC World December 13, 2002 |
Game Guide for the Holidays Season brings a new selection of shoot-'em-ups, brainteasers, and just plain digital fun. |
D-Lib December 2005 John Kirriemuir |
Parallel Worlds: Online Games and Digital Information Services Online games possess a number of characteristics that correlate to aspects of digital information service development and use. |
IEEE Spectrum October 2006 |
Money for Nothing In the book by Julian Dibbell, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, the ultimate conclusion is that the boundary between the real and virtual worlds, or between work and play, is becoming increasingly blurred and mobile. |
PC Magazine June 25, 2003 Michael J. Miller |
Rejecting the Tech Doomsayers The mainstream press is declaring that the technology boom is over for good... PC games are back and better than ever... |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
PC Magazine June 22, 2004 John Blazevic |
MMORPGs: The Next Wave A slew of MMORPGs (massively multiplayer online role-playing games) are due out in the coming year. These games let you create a virtual character and interact with people all over the world. |
The Motley Fool February 15, 2005 Dave Marino-Nachison |
No Fun and Games in Cyberspace Lately, phishers have been targeting FFXI players and their login information. Their goal isn't to play the game for free or nab credit card numbers, but to steal into an account and pilfer valuable items and in-game money from their victims' characters. |
Wired April 2006 Steven Johnson |
When Virtual Worlds Collide Grand Theft Auto crashes through EverQuest into The Sims! The walls dividing the game universe are coming down. |
PC Magazine November 16, 2004 John Blazevic |
EverQuest II In this game, the world is much different 500 years after the events of EQ1, although some familiar places still exist. |
Salon.com November 21, 2000 Janelle Brown |
Life, death and Everquest A virtual suicide in the popular online multiplayer game is making some fans queasy about their favorite addiction. |
Wired June 2006 Joi Ito |
World of Warcrack Rob Pardo and the Blizzard Entertainment team have developed World of Warcraft to become one of the most popular, and most addictive, multi-player online games. |