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Macworld December 2002 Peter Cohen |
The Game Room: Let Chaos Reign Warcraft III for the Mac arrives... Foxchange Software's Cave Dig 3 has been around for a while, but it recently got an overhaul for OS X... Rescue Heroes Tremor Trouble is a new game from Knowledge Adventure, aimed at four- to seven-year-old children |
Macworld January 2004 Peter Cohen |
Macworld's 2003 Game Hall of Fame Honoring the year's best pulse-quickening, mind-tingling games. |
PC Magazine September 2, 2003 Tricia Harris |
Game Expansion Packs Publishers can extend the life of a game by releasing expansion packs for successful titles. The goal is to add more of what players want -- maps, characters, game play, and story -- and improve technical and graphical features. We review four current packages here. |
Macworld February 2005 Peter Cohen |
World of Warcraft Anticipated online role-playing game pleases on every level |
Macworld July 2004 Peter Cohen |
The Game Room Now, with the release of Tron 2.0, a new first-person shooter from MacPlay, the story of Tron is back -- with a modern plot, some new twists, and much of its original charm. Too bad the game feels old. |
Macworld February 2005 Peter Cohen |
Vendetta Online Role-playing game puts macs, linux, and windows users on level playing field. |
Macworld March 5, 2007 Peter Cohen |
World of Warcraft: The Burning Crusade Blizzard Entertainment is one of Mac gaming's favorite game publishers, and it's little wonder why. The Burning Crusade will help to renew interest in World of Warcraft, and gives inexperienced players a wealth of new features to explore. It's definitely worth the upgrade. |
IEEE Spectrum July 2005 David Kushner |
Engineering Everquest In addition to driving the development of new software and hardware, online gaming demands heavyweight data centers. The machines that run EverQuest collectively have the bit-crunching capabilities of one of the world's top 100 supercomputers. |
PC Magazine March 2, 2004 Peter Suciu |
Online Games Revisited Part of the appeal of massively multiplayer online role-playing games (MMORPGs) is that they are built around persistent worlds -- which means these online universes can change and develop. |
Macworld January 27, 2006 Peter Cohen |
Civilization III: Complete Civilization III: Complete is a good port of a great strategy game, and newcomers will find much here to enjoy. Unfortunately, there's no upgrade path for gamers who already bought it from MacSoft. |
PC World December 2000 |
Games Grown-Ups Play Our editors pick the hottest titles around, from quiz shows to fantasy games, just in time for the holiday season. |
Macworld December 29, 2006 Peter Cohen |
Age of Empires III Varied game play in real-time strategy offering will keep you busy for weeks. |
PC Magazine June 22, 2004 John Blazevic |
MMORPGs: The Next Wave A slew of MMORPGs (massively multiplayer online role-playing games) are due out in the coming year. These games let you create a virtual character and interact with people all over the world. |
Macworld January 2003 Peter Cohen |
2002 Game Hall of Fame 2002 marked the true arrival of gaming in Mac OS X. Rather than merely converting OS 9 versions of their games, game developers spent the past year demonstrating their commitment to Apple's new operating system and taking advantage of what OS X has to offer. |
PC Magazine February 2, 2005 John Blazevic |
Playing in Parallel Worlds Not all that long ago, you could count the number of massively multiplayer online role-playing games (MMORPGs) on one hand. Now you'd need a lot more fingers. |
Macworld May 6, 2005 Peter Cohen |
First Look: The Sims 2 The Sims 2, from Aspyr Media, does what a good second version should do: It keeps what was fun about the original while offering a huge amount of new challenge. |
Popular Mechanics December 24, 2009 |
Top 15 Events in the Past Decade of Gaming These aren't necessarily the best hardware and software releases -- here's looking at you, Facebook games -- but the ones that had the most impact. |
Reason April 2004 Kevin Parker |
Free Play The politics of the video game. Many Internet-based games now facilitate market economies, political factions, and even elections. |
Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |
Macworld April 15, 2005 Peter Cohen |
Rise of Nations This real-time strategy game from MacSoft offers an interesting blend of strategy elements and varied game play, though it lacks a single-player storyline and Mac-to-PC multiplayer support. |
PC Magazine June 12, 2009 Daniel S. Evans |
The Sims 3 EA went back to the drawing board with this version of the venerable franchise, and the result is a fresher, more interesting sequel. |
Macworld May 2, 2006 Peter Cohen |
Quake 4 The Mac conversion of Quake 4 has been a long time coming. But if you're a first-person shooter fan, it's been well worth the wait. |
Macworld August 2000 Christopher Breen |
Now It's Our Turn Four Ways we Can Ensure That Great Games Keep Coming to The Mac |
Fast Company November 1, 2007 |
Multiplayer Economics Projected online-game revenue for 2012: $13 billion... Projected Massive Multiplayer Online Role-Playing Games revenue for 2007: $1.9 billion... Projected revenue by 2011: $3.5 billion... etc. |
Wired November 2002 Robert Levine |
The Sims Online Welcome to The Sims Online, virtual reality with a white picket fence. |
PC Magazine March 1, 2006 Scott Sharkey |
Gamesploitation Lying, cheating, and stealing for fun and profit. |
PC Magazine June 21, 2006 Michael J. Miller |
It's All About the Games The new PC-based games reinforce how gaming technology is often the leading edge of the PC market. |
D-Lib December 2005 John Kirriemuir |
Parallel Worlds: Online Games and Digital Information Services Online games possess a number of characteristics that correlate to aspects of digital information service development and use. |
Macworld August 16, 2006 Jason Snell |
Mac Pro Completes Apple's Intel Lineup Professional Intel-based towers provide great performance with the right software. |
Wired June 2006 Joi Ito |
World of Warcrack Rob Pardo and the Blizzard Entertainment team have developed World of Warcraft to become one of the most popular, and most addictive, multi-player online games. |
Popular Mechanics October 14, 2008 Seth Porges |
The 4 Best (Fictional) Video-Game Cities A look at the brilliance of SimCity and four other urban wonderlands from games new and old in which the setting was more memorable than the plot or even characters. |
Salon.com December 19, 2001 Daniel Drew Turner |
Playing games with Apple Mac gamers have long suffered from PC envy. But this year their holiday spirits are unexpectedly up... |