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Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |
Wired August 2001 Mark Frauenfelder |
Smash Hits Videogames are getting seriously physical: The engine is the real-time force of nature. Now when you fight, the entire game environment fights back... |
Popular Mechanics December 24, 2009 |
Top 15 Events in the Past Decade of Gaming These aren't necessarily the best hardware and software releases -- here's looking at you, Facebook games -- but the ones that had the most impact. |
Salon.com April 10, 2001 Wagner James Au |
Playing God The long-awaited game Black & White is everything fans hoped it would be: A state-of-the-art excursion into our own souls... |
Wired April 2006 Will Wright |
Dream Machines The creator of The Sims explains how games are unleashing the human imagination. |
PC World December 2000 |
Games Grown-Ups Play Our editors pick the hottest titles around, from quiz shows to fantasy games, just in time for the holiday season. |
Salon.com |
Games don't kill people -- do they? Games don't kill people -- do they?: Before we rush to damn the video-game industry, let's remember: There's both bad and good in blowing up pixels. |
Macworld November 2003 Peter Cohen |
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive. |
AskMen.com Aaron Broverman |
Top 10: Best-Selling Video Game Franchises The real story of the game that captures the public's imagination is told in sales and dollar figures. |
Salon.com February 17, 2000 Daniel Sieberg |
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. |
Popular Mechanics November 7, 2008 Erik Sofge |
How Gears of War 2 Raises the Bar for Military Simulators Games like Call of Duty 4 and Gears of War 2 are not only better-looking than those old-fashioned sims, but they give gamers a taste of the chaos that simulations are reaching for. |
Fast Company September 2008 Clayton Neuman |
Will Wright on the Sims, Spore and the Game Industry Sims creator Will Wright, whose new life-spawning game Spore comes out this month, talks about what's wrong with Grand Theft Auto, the dearth of women in gaming, and the value of his empire. |
Wired July 2002 Logan Hill |
Why Rockstar Games Rule Their kick-ass, thug-filled titles have conquered the gaming world. Who says violence never solves anything? |
Salon.com November 11, 2002 Wagner James Au |
It's fun to kill guys wearing acid-wash and Members Only jackets! Grand Theft Auto: Vice City goes where no video game has gone before -- into the dark heart of the 1980s. |
PC World December 13, 2002 |
Game Guide for the Holidays Season brings a new selection of shoot-'em-ups, brainteasers, and just plain digital fun. |
IEEE Spectrum August 2007 David Kushner |
The YouTubing of Games Video games are finally getting personal. Innovations in both digital distribution and content-creation tools are putting the power of participation into the hands of ordinary gamers like never before. |
National Defense December 2007 Grace Jean |
Serious Games Market is Gaining Momentum The "serious games" industry, after years of trial and error, is beginning to capitalize on the lucrative alliance between education and entertainment. |