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AskMen.com Malcolm MacMillan |
5 Things You Didn't Know: Grand Theft Auto The 2008 release of Grand Theft Auto IV turned the video game industry on its head, as it broke sales records and made headlines. Here are five things you may not know about the Grand Theft Auto franchise. |
Wired July 2002 Logan Hill |
Why Rockstar Games Rule Their kick-ass, thug-filled titles have conquered the gaming world. Who says violence never solves anything? |
The Motley Fool September 28, 2005 Steven Mallas |
Gearing Up for a 'Grand' Return A souped-up Grand Theft Auto: San Andreas is coming to a shelf near you. With this special edition of the game, Take-Two stock might see a recovery. |
Salon.com November 15, 2001 Wagner James Au |
Xbox squared Microsoft's game-box revolution takes the path of mediocrity, while Sony's Playstation seizes the creative high ground... |
Salon.com February 22, 2002 Wagner James Au |
Burn down the shopping malls! A new game for Sony's Playstation 2 invites you to run amok as an anti-globalization anarchist. Is State of Emergency a new high in cynical corporate exploitation -- or consciousness-raising in a box? |
Salon.com August 20, 2002 Henry Jenkins |
Coming up next: Ambushed on "Donahue"! More dangerous than Grand Theft Auto 3 -- a defender of video games is given the trash talk-show treatment. Here's what he really wanted to say. |
PC Magazine February 15, 2006 Mary Jane Irwin |
Rated V for Violence Legislation against video games is ramping up. |
The Motley Fool July 22, 2005 Nathan Alderman |
Grand Theft, Great Publicity Naughty hidden content in Take-Two's hit game Grand Theft Auto: San Andreas will only increase its appeal to teens. |
The Motley Fool June 9, 2006 Steven Mallas |
Terrible Quarter for Take-Two Take-Two has a terrible second quarter, but shareholders should think "Grand Theft Auto IV." |
BusinessWeek August 26, 2010 Cliff Edwards |
Red Dead vs. Red Ink With Red Dead Redemption, Strauss Zelnick and the Houser brothers have a hit. But to survive, Take-Two Interactive needs a few dollars more. |
Reason April 2004 Kevin Parker |
Free Play The politics of the video game. Many Internet-based games now facilitate market economies, political factions, and even elections. |
Reason July 2003 Jesse Walker |
Birth of a Medium Video games, art, and moral panic: wild rhetoric and ill-conceived laws interfere not just with gamers' fun but with an art form in its infancy. |