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PC Magazine September 5, 2008 Brian Heater |
Spore Saying that Spore is addictive is a gross understatement: The game grabs you with a pair of newly evolved talons and won't let go. |
Popular Mechanics February 26, 2008 Peter Suciu |
Life After Halo Is Hazy for Gaming Industry in Transition: Analysis Building the next killer gaming system will be no small feat, especially considering the industry is still coming down from last fall's introduction of Halo 3. |
IEEE Spectrum August 2008 David Kushner |
Q&A With: Spore's Will Wright Spore creator Will Wright says that players will drive the game's evolution |
Salon.com February 17, 2000 Daniel Sieberg |
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. |
IEEE Spectrum September 2008 David Kushner |
Engineering Spore How Will Wright, creator of The Sims, gave life to his evolutionary and revolutionary new game |
AskMen.com Malcolm MacMillan |
5 Things You Didn't Know: Grand Theft Auto The 2008 release of Grand Theft Auto IV turned the video game industry on its head, as it broke sales records and made headlines. Here are five things you may not know about the Grand Theft Auto franchise. |
The Motley Fool September 10, 2008 Anders Bylund |
Install Spore, Get A Moldy Computer Electronic Arts new game, Will Wright's Spore, looks great, but the publishing shenanigans do not. |
The Motley Fool July 10, 2007 Steven Mallas |
Are Video Games Too Hard? The zealots may scream bloody murder, but reigning in the difficulty quotient on video games might indeed help the industry grow. |
IEEE Spectrum September 2008 |
A Computer Game's Intelligent Design "It was one of those 'Oh, wow' moments," says IEEE Spectrum Contributing Editor David Kushner, recalling his first encounter with the new computer game Spore. |
AskMen.com Aaron Broverman |
Top 10: Best-Selling Video Game Franchises The real story of the game that captures the public's imagination is told in sales and dollar figures. |
The Motley Fool March 2, 2004 Jeff Hwang |
GTA Boosts Take-Two The next Grand Theft Auto is something to get excited about. |
The Motley Fool October 20, 2010 Travis Hoium |
It's Time for a Rebirth in Gaming Video game sales have gone south because games have gotten stale, and we would like some action. |
InternetNews April 3, 2009 David Needle |
SimCity's Will Wright: 'Web Colliding With Reality' Game industry pioneer sees social media, mobile devices and services like Google Earth changing the way we play games and interact with data. |
The Motley Fool September 21, 2004 Steven Mallas |
Electronic Arts' Searing Sims The Sims 2 is now in stores, and it should be an earnings driver for the video game publisher. |
Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |
PC Magazine June 21, 2006 Michael J. Miller |
It's All About the Games The new PC-based games reinforce how gaming technology is often the leading edge of the PC market. |
Popular Mechanics July 16, 2008 Erik Sofge |
Can 4 Hyped Titles (Finally) Deliver With Gameplay? Hands-on @ E3 A look at some of the most anticipated titles that have showed up multiple years at E3: Killzone 2, Spore, LittleBigPlanet and Too Human. |
Reason April 2004 Kevin Parker |
Free Play The politics of the video game. Many Internet-based games now facilitate market economies, political factions, and even elections. |
BusinessWeek March 20, 2006 Burt Helm |
Electronic Arts: A Radical New Game Plan Gaming giant Electronic Arts is ditching tired tie-ins for more daring, interactive video game ideas. |
Popular Mechanics October 14, 2008 Seth Porges |
The 4 Best (Fictional) Video-Game Cities A look at the brilliance of SimCity and four other urban wonderlands from games new and old in which the setting was more memorable than the plot or even characters. |
IEEE Spectrum August 2007 David Kushner |
The YouTubing of Games Video games are finally getting personal. Innovations in both digital distribution and content-creation tools are putting the power of participation into the hands of ordinary gamers like never before. |
Popular Mechanics September 5, 2008 Erik Sofge |
Top 5 Famous Sci-Fi Aliens Your Can Play in Spore's Virtual World The best video game in 4.5 billion years finally launches this weekend. |
Wired November 2002 Robert Levine |
The Sims Online Welcome to The Sims Online, virtual reality with a white picket fence. |
Popular Mechanics December 24, 2009 |
Top 15 Events in the Past Decade of Gaming These aren't necessarily the best hardware and software releases -- here's looking at you, Facebook games -- but the ones that had the most impact. |
The Motley Fool September 24, 2011 Patrick Martin |
Can EA Top Zynga? Let's see how well the Zynga IPO should do now that it has some real competition. |
The Motley Fool April 9, 2009 Anders Bylund |
Don't Sell EA Today! Will Wright leaves Electronic Arts -- but only to start a joint venture with them. |