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IEEE Spectrum September 2008 |
A Computer Game's Intelligent Design "It was one of those 'Oh, wow' moments," says IEEE Spectrum Contributing Editor David Kushner, recalling his first encounter with the new computer game Spore. |
IEEE Spectrum September 2008 David Kushner |
Engineering Spore How Will Wright, creator of The Sims, gave life to his evolutionary and revolutionary new game |
The Motley Fool September 4, 2007 |
Fun, Games, and an Interview With Nintendo Here, the senior vice president of marketing and communications for Kyoto-based Nintendo discusses the gaming industry and what separates Nintendo from the competition. Investors, take note. |
Popular Mechanics February 26, 2008 Peter Suciu |
Life After Halo Is Hazy for Gaming Industry in Transition: Analysis Building the next killer gaming system will be no small feat, especially considering the industry is still coming down from last fall's introduction of Halo 3. |
IEEE Spectrum August 2008 David Kushner |
Q&A With: Spore's Will Wright Spore creator Will Wright says that players will drive the game's evolution |
Wired November 2002 Robert Levine |
The Sims Online Welcome to The Sims Online, virtual reality with a white picket fence. |
Wired August 2008 Robert Ashley |
The Evolving Release Dates of Spore ... Sigh The most hotly anticipated game of the year is finally getting released. |
PC World October 2, 2006 Mark Wallace |
The Future of You Think the Net has changed your life? Wait until it becomes an immersive 3D environment. |
Fast Company September 2008 Clayton Neuman |
Will Wright on the Sims, Spore and the Game Industry Sims creator Will Wright, whose new life-spawning game Spore comes out this month, talks about what's wrong with Grand Theft Auto, the dearth of women in gaming, and the value of his empire. |
Wired Steven Levy |
On Melding the Digital and Physical Realms This year, breakthroughs like the Wii, Guitar Hero, and the iPhone showed that 21st-century reality is a blend of the digital and physical, with a borderline so blurred it's not really a line at all. |
PC Magazine September 5, 2008 Brian Heater |
Spore Saying that Spore is addictive is a gross understatement: The game grabs you with a pair of newly evolved talons and won't let go. |
The Motley Fool May 9, 2008 Anders Bylund |
Nintendo Is Such a Nice, Attractive Company With looks, brains, and a solid financial future, Nintendo is different. This is the one gaming stock your mother could love. |
The Motley Fool April 9, 2009 Anders Bylund |
Don't Sell EA Today! Will Wright leaves Electronic Arts -- but only to start a joint venture with them. |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. |
PC Magazine July 13, 2005 Carol A. Mangis |
Play PC Games with a Purpose At the Electronic Entertainment Expo there was a quiet but intriguing presence: the Serious Games Initiative. This nonprofit organization's focus is determining uses for computerized games beyond mere entertainment. |
The Motley Fool July 13, 2007 Steven Mallas |
Nintendo Hits the Next Level A flurry of new games wing their way to the Wii. The next several months should herald great business for Nintendo. Investors, take note. |
The Motley Fool March 26, 2007 Steven Mallas |
Advertising's Call of Duty Video games are becoming quite the medium. Franchises are going to take on a new aura of mega-importance once advertising revenues really kick in. |
The Motley Fool July 19, 2006 Steven Mallas |
Will Mario Help Wii? Nintendo's new Super Mario game is bringing in the users. Will this mean Wii can work it out? |
The Motley Fool January 12, 2007 Jack Uldrich |
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. |
Wired July 20, 2009 David Kushner |
What to Expect From Will Wright's Stupid Fun Club Will Wright, the great polymath of interactive game design, has announced he is leaving EA to run a startup called Stupid Fun Club. The goal of this new venture is to develop innovative, attention-getting games. |
BusinessWeek September 23, 2010 Barrett Sheridan |
Sony's Wii Avatar The PlayStation Move will get even serious gamers off the couch. |
Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |
PC Magazine May 4, 2004 Peter Suciu |
Kuma\War This online game transforms you from news voyeur to virtual participant. |
Fast Company November 2013 |
Smartphone Keyboards Suck -- Who Will Fix Them? What can be done to improve the smartphone keyboard? |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. |
Popular Mechanics October 14, 2008 Seth Porges |
The 4 Best (Fictional) Video-Game Cities A look at the brilliance of SimCity and four other urban wonderlands from games new and old in which the setting was more memorable than the plot or even characters. |
PC Magazine January 20, 2004 Rich Brown |
Halo: Combat Evolved The shooter that put the Microsoft Xbox on the map comes to the PC--and gains much in the translation. |
PC Magazine June 21, 2006 Michael J. Miller |
It's All About the Games The new PC-based games reinforce how gaming technology is often the leading edge of the PC market. |
IEEE Spectrum August 2007 David Kushner |
The YouTubing of Games Video games are finally getting personal. Innovations in both digital distribution and content-creation tools are putting the power of participation into the hands of ordinary gamers like never before. |
CIO December 1, 2003 |
First Flight Today, when air travel is ubiquitous and any computer gamer can take a virtual turn piloting a jumbo jet, it seems quaint to think about Orville and Wilbur Wright, bicycle shop owners from Dayton, Ohio, who took their quest to build a self-powered flying machine to the Outer Banks. |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. |
The Motley Fool September 10, 2008 Anders Bylund |
Install Spore, Get A Moldy Computer Electronic Arts new game, Will Wright's Spore, looks great, but the publishing shenanigans do not. |