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PC Magazine January 20, 2004 Rich Brown |
Halo: Combat Evolved The shooter that put the Microsoft Xbox on the map comes to the PC--and gains much in the translation. |
PC Magazine February 17, 2004 Ari Vernon |
Homeworld 2 This real-time strategy game is more of a refinement of the original than a full-blown sequel. |
PC Magazine November 25, 2003 |
Mace Griffin: Bounty Hunter In this game you play as Mace Griffin, released from jail to serve as a bounty hunter. |
PC Magazine July 13, 2004 John Blazevic |
Painkiller This first-person shooter is set in a gothic world where good and evil are on a path to war. |
PC Magazine September 21, 2004 |
Doom 3 The original death match shooter has been revitalized for the new millennium, but it keeps things personal with a four-player-only mode that is true to the original game. |
Technology Research News July 30, 2003 Eric Smalley |
VR accommodates reality Virtual reality systems could use a bigger dose of reality to cure their tendency to leave users empty-handed. A system that makes real objects players in virtual environments creates a hands-on experience. |
PC Magazine May 18, 2004 Matthew D. Sarrel |
Judge Dredd: Dredd vs. Death This first-person shooter is true to the Judge Dredd comic books and a must for fans of the character. |
Popular Mechanics November 10, 2009 Chris Plante, UGO.com |
Call of Duty: Modern Warfare 2 Review--Heard Of It? Analysts expect Modern Warfare 2's first week sales to breach $500 million. |
PC Magazine September 21, 2004 |
Quake III This game is a little long in the tooth, but it's a solid first-person shooter that also happens to run well on older machines. |
PC Magazine April 20, 2005 Matthew P. Graven |
Star Wars: Republic Commando In this first-person shooter, reminiscent of Doom and Halo, you take on Geonosian Warriors, Battle Droids, and other enemies of the Republic. For PC and Microsoft Xbox. |
Macworld May 2, 2006 Peter Cohen |
Quake 4 The Mac conversion of Quake 4 has been a long time coming. But if you're a first-person shooter fan, it's been well worth the wait. |
PC Magazine January 18, 2005 Peter Suciu |
Expand Your Games When it comes to computer games, is there ever really too much of a good thing? |
PC Magazine May 4, 2004 Daniel S. Evans |
Silent Storm In Silent Storm, a tactical, turn-based strategy game, you maneuver soldiers like chess pieces through various WWII theaters. |
Macworld March 24, 2005 Peter Cohen |
Postal 2: Share the Pain This video game is not for the easily offended, but it's sick and twisted fun for gamers. |
The Motley Fool December 18, 2003 Rick Aristotle Munarriz |
Why Saddam Didn't Goose Stocks Just because our spirits rise doesn't mean that the markets immediately follow. |
PC Magazine August 3, 2004 |
Dead Man's Hand In this Wild West first-person shooter, you use shotguns, bolt-action rifles, and six-shooters instead of plasma rifles and thermonuclear weapons. |
Science News June 2, 2007 |
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site. |
PC Magazine August 17, 2004 Ari Vernon |
Splinter Cell: Pandora Tomorrow This game is not as clever or as moody as the original spy thriller. |
Scientific American July 2009 Michael Tennesen |
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions |
PC Magazine February 8, 2005 Peter Suciu |
RollerCoaster Tycoon 3 The new addition to the popular roller-coaster-building series features an easier-to-use interface. |
Job Journal May 15, 2005 Bob Rosner |
Working Wounded: Managing a Virtual Team How to manage a virtual team of telecommuters. |
PC Magazine November 25, 2003 |
Savage: The Battle for Newerth To our knowledge, Savage: The Battle for Newerth is the first game to combine the real-time-strategy and first-person-shooter genres -- and it works very well. |
PC Magazine November 11, 2003 Rich Brown |
Star Trek Elite Force II Fans will appreciate this first-person shooter's tie-in to the "Star Trek: Voyager" series, as well as the usual painstaking attention to the details of the franchise mythology. |
PC Magazine December 30, 2003 |
Age of Mythology: The Titans Microsoft expands its popular Age of Mythology world with the Titans, powerful beings who came before the other gods and aren't happy about being replaced, as well as many new hero and myth units. |
Entrepreneur August 2007 Amanda C. Kooser |
Take It Online Virtual trade shows, expos and conventions take care of some very real business. And why not? Online events are cost-effective, faster and easier. |
The Motley Fool March 22, 2005 Seth Jayson |
Microsoft Redefines Cheating How do you stop gamers from using real-world bucks to tip the game? Why stop it at all? If Microsoft and its content partners such as Electronic Arts and Activision can capture -- or better yet, nurture -- this multimillion-dollar market, shareholders should see some real rewards. |
Linux Journal January 2001 J. Neil Doane |
Soldier of Fortune for Linux I'd have to say that I totally dig Soldier of Fortune. It's fun. It's got character. It's definitely not afraid to get in your face. Most of the things I found lacking in it also are the things that make it such a great first-person shooter game... |
InternetNews November 13, 2009 |
IBM Debuts Virtual Server Security App IBM on Friday jumped on the virtualization security bandwagon with the release of Virtual Server Security for VMware vSphere, an application designed to secure workloads running on virtual servers. |
PC World October 2001 Ramon G. McLeod |
Play CD-ROMs Without Using a Drive Farstone Technology's Virtual Drive 6.1 CD emulator speeds game play... |
Financial Planning February 1, 2005 Brent Hicks |
Practice Tips A virtual office doesn't have an actual, physical location. Here are three important practical considerations when setting up a virtual financial advisory office. |
InternetNews April 3, 2009 David Needle |
SimCity's Will Wright: 'Web Colliding With Reality' Game industry pioneer sees social media, mobile devices and services like Google Earth changing the way we play games and interact with data. |
PC Magazine April 20, 2005 Peter Suciu |
Heritage of Kings: The Settlers The Settlers series developed a cult following by focusing more on resource and building management than most real-time strategy games. For PC. |
The Motley Fool October 16, 2006 Tim Beyers |
IRS to Tax Your Second Life? Congressional economists are beginning to weigh the question of how to tax digital assets amassed in multiplayer online games such as World of Warcraft and Second Life. How can this benefit your portfolio? |
The Motley Fool July 9, 2008 Anders Bylund |
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. |
PC World May 14, 2001 Tom Spring |
Virtual PC Weds Windows and Linux Don't choose: Virtual PC puts several operating systems on a single PC... |
PC Magazine September 26, 2007 Dan Costa |
This Is No Video Game "What kind of morally bankrupt society would produce such a game and then sell it to kids?" To which the answer is: a society a lot like ours. |
InternetNews March 10, 2011 |
Why do SMBs Love Virtual Offices? Survey details some of key reasons small-to-mid-size business owners, CEOs and sales managers regularly leverage virtual office capabilities. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
PC Magazine April 6, 2004 Matthew D. Sarrel |
Backyard Wrestling: Don't Try This at Home This creative (and brutal) wrestling game lets you use the environment as a weapon: Hurl opponents into walls, barbecues, and fish tanks and use items such as barbed wire and baseball bats to teach them a lesson. An aggressive soundtrack and the hysterical talk-show mode make this innovative title well worth playing. |
PC Magazine March 8, 2005 Matthew D. Sarrel |
Call of Duty: Finest Hour Choose sides, grab a weapon, and come out shooting in this game designed for all three consoles. |
Macworld May 2001 John Rizzo |
Virtual PC 4 Groundbreaking PC emulator runs Windows, Linux simultaneously on your Mac... |