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IEEE Spectrum September 2008 David Kushner |
Engineering Spore How Will Wright, creator of The Sims, gave life to his evolutionary and revolutionary new game |
IEEE Spectrum September 2008 |
A Computer Game's Intelligent Design "It was one of those 'Oh, wow' moments," says IEEE Spectrum Contributing Editor David Kushner, recalling his first encounter with the new computer game Spore. |
PC Magazine September 5, 2008 Brian Heater |
Spore Saying that Spore is addictive is a gross understatement: The game grabs you with a pair of newly evolved talons and won't let go. |
Fast Company September 2008 Clayton Neuman |
Will Wright on the Sims, Spore and the Game Industry Sims creator Will Wright, whose new life-spawning game Spore comes out this month, talks about what's wrong with Grand Theft Auto, the dearth of women in gaming, and the value of his empire. |
The Motley Fool September 10, 2008 Anders Bylund |
Install Spore, Get A Moldy Computer Electronic Arts new game, Will Wright's Spore, looks great, but the publishing shenanigans do not. |
InternetNews April 3, 2009 David Needle |
SimCity's Will Wright: 'Web Colliding With Reality' Game industry pioneer sees social media, mobile devices and services like Google Earth changing the way we play games and interact with data. |
Popular Mechanics February 26, 2008 Peter Suciu |
Life After Halo Is Hazy for Gaming Industry in Transition: Analysis Building the next killer gaming system will be no small feat, especially considering the industry is still coming down from last fall's introduction of Halo 3. |
Wired August 2008 Robert Ashley |
The Evolving Release Dates of Spore ... Sigh The most hotly anticipated game of the year is finally getting released. |
Wired July 20, 2009 David Kushner |
What to Expect From Will Wright's Stupid Fun Club Will Wright, the great polymath of interactive game design, has announced he is leaving EA to run a startup called Stupid Fun Club. The goal of this new venture is to develop innovative, attention-getting games. |
Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |
Popular Mechanics July 16, 2008 Erik Sofge |
Can 4 Hyped Titles (Finally) Deliver With Gameplay? Hands-on @ E3 A look at some of the most anticipated titles that have showed up multiple years at E3: Killzone 2, Spore, LittleBigPlanet and Too Human. |
Popular Mechanics September 5, 2008 Erik Sofge |
Top 5 Famous Sci-Fi Aliens Your Can Play in Spore's Virtual World The best video game in 4.5 billion years finally launches this weekend. |
BusinessWeek March 20, 2006 Burt Helm |
Electronic Arts: A Radical New Game Plan Gaming giant Electronic Arts is ditching tired tie-ins for more daring, interactive video game ideas. |
The Motley Fool April 9, 2009 Anders Bylund |
Don't Sell EA Today! Will Wright leaves Electronic Arts -- but only to start a joint venture with them. |
IEEE Spectrum August 2007 David Kushner |
The YouTubing of Games Video games are finally getting personal. Innovations in both digital distribution and content-creation tools are putting the power of participation into the hands of ordinary gamers like never before. |