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PC Magazine
February 2, 2005
John Blazevic
Playing in Parallel Worlds Not all that long ago, you could count the number of massively multiplayer online role-playing games (MMORPGs) on one hand. Now you'd need a lot more fingers. mark for My Articles similar articles
PC Magazine
November 16, 2004
John Blazevic
EverQuest II In this game, the world is much different 500 years after the events of EQ1, although some familiar places still exist. mark for My Articles similar articles
Macworld
February 2005
Peter Cohen
World of Warcraft Anticipated online role-playing game pleases on every level mark for My Articles similar articles
T.H.E. Journal
October 2007
John K. Waters
On a Quest for English Online role-playing games, which take players on explorations of medieval fantasy worlds, are showing the potential to be a powerful tool for ESL learning. mark for My Articles similar articles
PC Magazine
March 1, 2006
Scott Sharkey
Gamesploitation Lying, cheating, and stealing for fun and profit. mark for My Articles similar articles
The Motley Fool
November 30, 2004
Seth Jayson
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay. mark for My Articles similar articles
Macworld
November 2003
Peter Cohen
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive. mark for My Articles similar articles
Macworld
March 5, 2007
Peter Cohen
World of Warcraft: The Burning Crusade Blizzard Entertainment is one of Mac gaming's favorite game publishers, and it's little wonder why. The Burning Crusade will help to renew interest in World of Warcraft, and gives inexperienced players a wealth of new features to explore. It's definitely worth the upgrade. mark for My Articles similar articles
PC Magazine
October 28, 2003
Dan Costa
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. mark for My Articles similar articles
Fast Company
November 1, 2007
Multiplayer Economics Projected online-game revenue for 2012: $13 billion... Projected Massive Multiplayer Online Role-Playing Games revenue for 2007: $1.9 billion... Projected revenue by 2011: $3.5 billion... etc. mark for My Articles similar articles
PC Magazine
September 16, 2003
Rich Brown
Star Wars Galaxies: An Empire Divided This massively multiplayer online game (MMOG) is pretty, and character creation is amazing. mark for My Articles similar articles
Macworld
February 2005
Peter Cohen
Vendetta Online Role-playing game puts macs, linux, and windows users on level playing field. mark for My Articles similar articles
PC Magazine
August 3, 2005
David Murphy
Guild Wars This MMORPG caters to the action gamer, with role-playing elements eclipsed by the emphasis on hack-and-slash missions. mark for My Articles similar articles
IEEE Spectrum
July 2005
David Kushner
Engineering Everquest In addition to driving the development of new software and hardware, online gaming demands heavyweight data centers. The machines that run EverQuest collectively have the bit-crunching capabilities of one of the world's top 100 supercomputers. mark for My Articles similar articles
Salon.com
July 9, 2002
Wagner James Au
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. mark for My Articles similar articles
PC Magazine
March 2, 2004
Peter Suciu
Online Games Revisited Part of the appeal of massively multiplayer online role-playing games (MMORPGs) is that they are built around persistent worlds -- which means these online universes can change and develop. mark for My Articles similar articles
IEEE Spectrum
October 2006
Money for Nothing In the book by Julian Dibbell, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, the ultimate conclusion is that the boundary between the real and virtual worlds, or between work and play, is becoming increasingly blurred and mobile. mark for My Articles similar articles
Wired
April 2006
Chris Suellentrop
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. mark for My Articles similar articles
Macworld
July 2004
Peter Cohen
The Game Room Now, with the release of Tron 2.0, a new first-person shooter from MacPlay, the story of Tron is back -- with a modern plot, some new twists, and much of its original charm. Too bad the game feels old. mark for My Articles similar articles