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T.H.E. Journal April 2001 Sabrina Tillman |
Focus on Math In addition to receiving extra help from parents and peers, students may sharpen their math skills with a number of math software programs. This article details mathematical solutions that cater to all levels, skills, languages and state standards... |
D-Lib February 2004 Shechtman, Chung & Roschelle |
Supporting Member Collaboration in the Math Tools Digital Library: A Formative User Study The primary purpose of the NSDL is to support federated search (NSDL, 2003), thus simplifying an individual instructor's effort to find relevant, high quality resources. |
Science News March 31, 2007 Julie J. Rehmeyer |
Math Circles Inspire Students Programs outside of school are helping students discover math on their own. |
T.H.E. Journal September 9, 2009 Jennifer Demski |
Learning to Speak Math The presence of a bilingual educator is proving pivotal to the success of technology initiatives aimed at developing Spanish-speaking students' grasp of both the concepts and the language of mathematics. |
T.H.E. Journal February 2007 Andrew Matranga |
Solving the Math/Science Riddle The way out of our most serious educational challenge may lie in a host of new digital curriculum supplements. |
T.H.E. Journal July 2008 Mary Ann Wolf |
High Schools : An Equation That Works As secondary students continue to show little interest in the four STEM subjects, combining technology use with engaging instructional practices may be the only way to reach them. |
T.H.E. Journal August 2001 |
On the Web Cross-disciplinary, interactive educational Web site designed to build language, social studies and technology skills for middle school students... Web site offers guidelines for selecting computer software and other technological resources that empower young women... etc. |
T.H.E. Journal June 2007 Susan Brooks-Young |
Are Document Cameras the Next Big Thing? The versatile projection technology could be the next recipient of that rarest of educational honors: ubiquitous classroom adoption. |
T.H.E. Journal November 1, 2010 |
2020 Vision: Experts Forecast What the Digital Revolution Will Bring Next A discussion about how far we've come in education technology, and where we can expect to go. |
T.H.E. Journal September 2004 Chris Dede |
Enabling Distributed Learning Communities Via Emerging Technologies - Part One Emerging devices, tools, media and virtual environments offer opportunities for creating new types of learning communities for students and teachers. |
T.H.E. Journal April 2001 |
On The Web Student performance enhancement and college prep service provider aims to make college a reality for every student... Web site offers a place for students to exchange their old textbooks for ones that they currently need... Teaching children about preventing injuries in the home... etc. |
D-Lib June 2004 Kimberly S. Lightle |
D-Lib Featured Collection June 2004: Eisenhower National Clearinghouse for Mathematics and Science Education (ENC) ENC's mission is to identify effective curriculum resources, create high-quality professional development materials, and disseminate useful information and products to improve K-12 mathematics and science teaching and learning. |
D-Lib November 2002 Lee L. Zia |
The NSF National Science, Technology, Engineering, and Mathematics Education Digital Library (NSDL) Program: New Projects in Fiscal Year 2002 |
T.H.E. Journal January 2009 Jennifer Demski |
STEM Picks Up Speed The use of authentic scenarios to teach abstract concepts such as constant velocity is helping educators spark student interest in math and science. |
HHMI Bulletin Feb 2012 |
Raising Their Game When done right professional development can make a real difference for students. |
T.H.E. Journal October 2004 Chris Dede |
Enabling Distributed Learning Communities Via Emerging Technologies - Part Two Emerging devices, tools, media and virtual environments offer opportunities for creating new types of learning communities for students and teachers. |
T.H.E. Journal July 27, 2010 |
A Tool for Its Time A new functionality has so transformed learning management systems that their manufacturers prefer the term digital learning platform, to better reflect their products' capacity to do a great deal more than manage a classroom. |
T.H.E. Journal October 25, 2007 Ferdig & Boyer |
Can Game Development Impact Academic Achievement? Having students develop games has shown tremendous promise for motivating students, building conceptual knowledge, and improving content knowledge acquisition. |
T.H.E. Journal November 2000 Pat Herr |
The Changing Role of the Teacher: How Management Systems Help Facilitate Teaching... |
D-Lib Mar/Apr 2011 Diekema et al. |
Teaching Use of Digital Primary Sources for K-12 Settings This paper describes learning outcomes of a three-day workshop on integrating primary sources into K-12 teaching. |
T.H.E. Journal March 2005 Douglas Kellner |
The Changing Classroom: Challenges for Teachers The integration of technology in classrooms has obligated teachers to develop new teaching strategies to enhance learning across the curriculum. |
T.H.E. Journal February 2004 Ferdig & Trammell |
Content Delivery in the 'Blogosphere' While a few educators have already started using blogs in the classroom, more have focused on the potential of blogging in teaching and learning. |
T.H.E. Journal April 2003 Chuck Grant |
Math Sites Offer Helpful Homework Solutions If students and teachers search the Web for "math homework help," you may be surprised by all of the free, constructively helpful sites that are available. |
T.H.E. Journal October 2000 Sabrina Tillman |
Focus on Reference The following Web resources and CD-ROMs acquaint students with an abundance of information at the click of a mouse... |
T.H.E. Journal August 2000 |
Give Students Online Math Practice VersaTiles Online is an interactive math product available from wwwrrr, Inc. for students in grades 1-8.... |
T.H.E. Journal September 16, 2009 Patricia Deubel |
Social Networking in Schools: Incentives for Participation District leaders want some evidence that social networking would fulfill their expectation of adding strong educational value and purpose. |
T.H.E. Journal March 2009 |
K-2 Math by Dreambox Learning Dreambox Learning introduces K-2 Math, an online learning product for students in kindergarten through second grade that combines standards-based mathematics with interactive games. |
T.H.E. Journal November 2004 Patricia Deubel |
Guidelines for Selecting Quality K-12 Online Courses The guidelines presented in this article will prove helpful for key stakeholders involved with or considering K-12 online learning. |
T.H.E. Journal August 1999 Jody C. Isernhagen |
Technology: A Major Catalyst for Increasing Learning "If you can conceive of it, you can achieve it." (Kennedy Space Center, Florida) A rural Nebraska public school district adopted this philosophy when they applied for a three-year competitive Excellence in Education Grant in late 1995.... |
T.H.E. Journal September 2000 |
Linking Graphing Tools and Technical Terms Makes Conceptualizing Math Easier A collection of interactive math tools, Let's Do Math: Tools and Things combines a graphing package with a graphing calculator. The graphing capabilities are also linked to a database of 1,100 math terms and definitions. |
T.H.E. Journal November 2001 Tom Ferrio |
Learning From Teachers Beyond the Classroom How Texas Instruments learned from mathematics educators and helped advance a discipline... |
T.H.E. Journal November 2005 Townes-Young & Ewing |
Creating a Global Classroom A NASA videoconferencing program knocks down traditional educational boundaries, drawing together teachers, students, and field experts in a single virtual setting for the benefit of all. |
T.H.E. Journal October 2007 Neal Starkman |
Problem Solvers US students continue to lag behind the rest of the world in the four core STEM subjects. The answer, many believe, is a practical approach to instruction: project-based. |
T.H.E. Journal August 2005 |
National Science, Math Resources Hit the Web In preparation for the loss of its US Department of Education funding at the end of September, the Eisenhower National Clearinghouse for Mathematics and Science Education has created a subscription-based Web site to continue its role as a comprehensive resource for K-12 math and science educators. |
HHMI Bulletin Nov 2011 Dan Ferber |
Calling All Teachers This article focuses on preservice training -- training college students and graduates to be STEM teachers. |
T.H.E. Journal January 20, 2010 Scott Aronowitz |
Video Game Prepares Texas District for State Test Austin Independent School District in Texas is expanding the use of the DimensionM educational video games to seven middle schools and 15 charter schools. |
D-Lib March 2005 Lee L. Zia |
The NSF National Science, Technology, Engineering, and Mathematics Education Digital Library (NSDL) Program: New Projects from Fiscal Year 2004 New grants in pathways, services, and targeted research will help continue the development of a national digital library of high-quality educational resources to support learning at all levels in science, technology, engineering, and mathematics. |
T.H.E. Journal November 2008 Rama Ramaswami |
The Prose of Blogging (and a Few Cons, Too) Can the technology often derided as the favored tool of lowbrow cyber rogues actually be used to improve student writing? Educators are beginning to demonstrate it can. |
National Defense March 2011 Cynthia D. Miller |
National Science Foundation Supports STEM Education Of equal importance to the foundation is the support of science and engineering education, from pre-kindergarten through graduate school and beyond, with a variety of fellowships and programs specifically for teachers and students. |
T.H.E. Journal April 2005 Tom Steinke |
TinkerPlots Turns Students Into Data Analysts Students are learning to analyze data by using TinkerPlots, software that allows students to reason beyond simple computation. |
Science News July 21, 2007 Julie J. Rehmeyer |
Math Trek: Math as a Civil Right Voting rights advocate calls for mathematics literacy in education. |
T.H.E. Journal January 2009 |
Technology + Online + Industry + Partnerships Tabula Digita will test educators' math skills... US middle school students can do their part to help save the planet by entering the Siemens We Can Change the World Challenge... IBM introduced a new Web 2.0 peer-to-peer learning tool... etc. |
T.H.E. Journal June 2001 Matt E. Coenen |
Sunburst's Math Arena Math Arena is a fast-paced, graphics and sound-filled interactive CD-ROM that focuses on mathematical problem solving... |
T.H.E. Journal September 2, 2009 Ruth Reynard |
5 Ways We're Diminishing Learning by Assuming Face-to-Face Instruction Is Best Face-to-face instruction is often assumed to be the proven method, while other methods have yet to prove themselves. This assumption is not only misleading, but it might also be helping to diminish potential opportunities of better learning for our students. |
T.H.E. Journal September 9, 2009 Dian Schaffhauser |
Which Came First - The Technology or the Pedagogy? A new spin on an old riddle goes to the heart of a conflict between K-12 schools and the colleges of education responsible for cultivating and providing them with new teachers. |
T.H.E. Journal November 2007 |
Technology + Online + Industry + Partnerships FETC and CUE Launch New Ed Tech Conference... Filemaker Announces Free Training Materials... Tandberg Completes Acquisition of Codian... Toychallenge Aims to Interest Girls in Science... etc. |
T.H.E. Journal April 2009 |
DimensionM Multiplayer 2.0 by Tabula Digita Tabula Digita announces the release of DimensionM Multiplayer 2.0, the newest version of its immersive math video game for students in grades 3 to 12. |
Geotimes April 2007 Vernon J. Ehlers |
Education: Why Do I Have to Learn Geometry? The study of science, technology, engineering and math is critical for every student in our nation, not only for enhancing their opportunities for good jobs, but also for improving our national security and competitiveness. |
T.H.E. Journal March 2005 Heath et al. |
Developing a Mobile Learning Environment to Support Virtual Education Communities Mobile Learning Environments use technology such as virtual interactions to strengthen the benefits of Learning Communities in the science and mathematics disciplines. |
T.H.E. Journal January 2006 Patricia Deubel |
Game On! Now educators can translate their students' love of video games into the use of a valuable, multifaceted learning tool. |