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Popular Mechanics January 2010 Anne Thompson |
How James Cameron's Innovative New 3D Tech Created Avatar Cameron wrote his first treatment for the movie in 1995 with the intention of pushing the boundaries of what was possible with cinematic digital effects. |
IEEE Spectrum April 2007 Eric Pavey |
Ready for their Close-ups Making all the right choices to create a computer-generated figure that looks truly alive is no easy task. It probably will take a Leonardo da Vinci, or a team of da Vincis-computer-graphics artists talented enough to put it all together. |
BusinessWeek April 2, 2007 |
James Cameron on the Cutting Edge The director of Terminator and Titanic explains how movies will be transformed by motion-tracking and 3D technology. |
Wired March 2006 Matt Brady |
How Digital Animation Conquered Hollywood Digital animation is not just for cartoons anymore. Here's how it has been used to make great movies such as King Kong, Sin City, Munich, V for Vendetta, and Jarhead. |
Popular Mechanics July 24, 2009 Erin McCarthy |
How Effects Wizards Transformed G-Force From 2D to 3D When Disney asked if the director could make the new movie, G-Force in 3D, he turned to VFX house Sony Pictures Imageworks, which was already creating the film's animated guinea pigs, to figure out how to do it. |
Popular Mechanics May 21, 2008 Glenn Derene |
Motion Capture Ready to Bring Next-Gen Avatars to Gaming, Movies, Medicine, the Military and More (With Video!) It's testament to the speed of digital imaging innovation that what was considered revolutionary just a few years ago is already being superseded by a new generation of motion-capture technologies. |
Popular Mechanics March 27, 2009 Erin McCarthy |
Monsters vs Aliens: Behind-the-Scenes Look at 3D Tech Creating an animated 3D film is a complex process, and directors are still using trial and error to find the true potential of the format, which is enjoying a resurgence thanks to improved digital technology. |
Popular Mechanics March 7, 2009 Erin McCarthy |
The Making of Watchmen's Dr. Manhattan Typically, motion capture is the basis for the movement of CG characters, but that wouldn't work in this case. |
Popular Mechanics July 24, 2009 Erin McCarthy |
3D Films Take Center Stage at San Diego Comic Con 2009 Special effects are highlighted with the arrival of four new movies. |
Wired February 2005 Anne Thompson |
F/X Gods The 10 visual effects wizards who rule Hollywood |
Popular Mechanics April 2009 Erin McCarthy |
The Tech Behind 3D's Big Revival What has convinced Hollywood that 3D is finally ready for its closeup? The short answer may be that technology has caught up with the concept. |
Fast Company April 2004 Scott Kirsner |
Poof! Movie Magic On location with three cinema-tech all-stars, just in time for this summer's blockbusters. |
BusinessWeek January 21, 2010 Ronald Grover et al. |
King of the World (Again) The inside story of how Avatar's James Cameron became the most powerful commercial force in the movie business -- twice. |
Popular Mechanics July 21, 2008 Seth Porges |
Are 3D Movies Finally Ready for Their High-Tech Close-up? With James Cameron's Avatar on the way, and theater owners scrambling to install the technology, 3D cinema could be on the verge of explosive growth. |
Salon.com July 13, 2000 Michael Sragow |
Building the perfect catastrophe A special-effects wizard for "The Perfect Storm" talks about crafting virtual victims (and heroes) and the evolution of computer graphics, from morphing to "The Matrix." |
Popular Mechanics December 30, 2009 Erik Sofge |
Top 10 VFX Scenes of 2009 Spectacular visual effects from the past year in cinema. |
Popular Mechanics January 2009 Glenn Kenny |
Finally, Bring Home the Hollywood Classics in HD With HD discs and downloads now widely available, Hollywood is finally tackling the job of turning film classics into digital masterpieces. |
Home Theater May 2010 |
100 Best Blu-Ray Discs Whether you want the best picture and sound to show off your home theater system or to scare your neighbors, or you're looking for the best in extras and interactivity, here's the best of the best in Blu-ray. |
CIO January 1, 2003 Stephanie Overby |
Virtual Stars Boffo in Tinseltown A new breed of actor is taking a star turn in Hollywood. They don't hide out in their trailers, check into rehab in the middle of a shoot or sleep with their costars. They do their own stunts, can shoot take upon take and don't require residuals. |
Popular Mechanics January 2007 Erin McCarthy |
Top 10 F/X Scenes in Movie History Today, many digital effects are so subtle that movie audiences often don't notice them but it wasn't always this way. Industry insiders pinpoint the biggest breakthroughs in digital F/X history. |
Popular Mechanics November 13, 2009 Erin McCarthy |
The Anatomy of a Disaster Scene in the Movie 2012 More than 100 artists created 2012's 1300 visual-effects (VFX) shots, including volcanic eruptions, tsunamis, floods -- and a massive earthquake that rips California apart. |
Popular Mechanics May 2008 John Brandon |
Create Green-Screen & Stop-Motion Special Effects on Your PC! Amateur video doesn't have to be as unpolished as the name implies. |
Popular Mechanics November 22, 2009 Erin McCarthy |
How Animators Tackled Werewolf Transformations in New Moon In The Twilight Saga: New Moon, male members of the Native American Quileute tribe -- descended, according to legend, from wolves -- phase into horse-size wolves by popping out of their skin. |
PC Magazine February 14, 2007 |
Q & A: Zack Snyder The director and co-writer of the visually stunning film rendering of Frank Miller's graphic novel 300 talks about the technical aspects of making the movie, which opens in March. |
Popular Mechanics February 24, 2010 Jeremy Repanich |
2010 Oscars: PM Picks Winners for Sci/Tech Academy Awards While most of the media focuses on the Oscars' glamour awards like Best Picture or Best Actor, here is some insight into the best in the technical categories. |
Popular Mechanics December 18, 2009 Erin McCarthy |
17 Movies We're Geeked Out For in 2010 What we can look forward to from Hollywood month by month. |
BusinessWeek April 2, 2007 Aili McConnon |
The Mind-Bending New World Of Work Motion-capture technology has burst out of Hollywood and into businesses from aerospace to advertising. |
The Motley Fool December 23, 2009 Anders Bylund |
Can Cameron Terminate Hollywood's Troubles? James Cameron is back at a movie theater near you with his new movie Avatar, and he's shaking up the entire film industry as usual. |
Popular Mechanics July 28, 2008 Peter Debruge |
Watchmen, Spirit Vie for Comic Future on Silver (& Green) Screen In the 30 years since Richard Donner's Superman, visual-effects technology has advanced to the point that filmmakers can now twist reality like a comic book -- but do it convincingly. |
IEEE Spectrum February 2009 Glenn Zorpette |
Keya Banerjee: Magical Realism This specialist in reality-based movie effects is happiest when you don't notice her work. |
Fast Company February 1, 2008 Diane Mehta |
Loco Motion The creative crazies at Motion Theory turn the video world topsy-turvy. |
Wired April 2005 Brian Ashcraft |
The Man Who Shot Sin City How Robert Rodriguez, the one-man digital army behind El Mariachi and Spy Kids, brought an "unfilmable" cult comic to the big screen. |
Wired August 18, 2008 Michael Behar |
Analog Film Meets Its Match in Red Digital Cinema's Ultrahigh-Res Camera A team of engineers and scientists have created the first digital movie camera that matches the detail and richness of analog film. |
Wired September 14, 2007 Steve Silberman |
Q&A: King of Mo-Cap Andy Serkis on Digital Acting and Gollum's Oscar Diss Andy Serkis, best known for his role as Gollum in the Lord of the Rings trilogy, shares his views on digital acting, the future of motion-capture, and why Gollum didn't win an Oscar. |
Popular Mechanics December 29, 2008 Erin McCarthy |
11 Geeked-Out 2009 Movies We're Waiting For Films for the new year that will entertain tech-minded audiences with promises of new special effects and gadgets. |
Linux Journal July 1, 2002 Robin Rowe |
GFX: Industrial Light & Magic Discussing the move to Linux on ILM's renderfarm: with speed and stability comes responsibility. |
Wired June 2002 Lawrence Weschler |
Why Is This Man Smiling? Digital animators are closing in on the complex system that makes a face come alive... |
Macworld March 2003 Sean Wagstaff |
Universe 5.0 Venerable 3-D animation software adds match moving, multiprocessor support to its galaxy of features |
IEEE Spectrum November 2011 Mark Anderson |
A Tale of Two Movies Anonymous and Iron Sky take computer-generated imagery in new and different directions |
Popular Mechanics October 7, 2008 |
Watchmen Sneak Peek Reveals Snyder's Realistic Comic Ambition: First Look (With Gallery!) The extended, 25-minute Watchmen preview that's been garnering almost hysterical fanboy acclaim on the Web and and applause in the mainstream media leaves the movie's superheroes enhanced in all of Hollywood's finest CGI glory. |
PC Magazine August 30, 2006 Sebastian Rupley |
The Science of the Unreal Start-up Mova grabs Hollywood's attention as it reinvents nonhuman characters with its Contour system. |
Popular Mechanics January 13, 2010 Erik Sofge |
Why 3D Doesn't Work for TV, But Is Great for Gaming: Analysis Here's why 3D is perfect for video games, and why it will go mainstream soon. |
Popular Mechanics February 13, 2009 Erin McCarthy |
New IMAX Film, Under the Sea 3D, Puts Audiences in the Ocean Director Howard Hall seeks to make people fall in love with creatures of the ocean, several of which are in danger to become extinct. |
Popular Mechanics December 19, 2008 Erik Sofge |
Top Ten F/X Scenes of 2008 The best visual effects scenes are not always found in the best movies. Here are our favorite F/X scenes of 2008, ranked from good to best. In a year of cinematic lemons, any lemonade is worth saluting. |
IEEE Spectrum December 2006 Russell Wintner |
Bits on the Big Screen Computer servers and digital projectors are about to replace the canisters of film and spinning sprockets of the world's movie theaters |
Technology Research News June 1, 2005 Kimberly Patch |
Camera Sees Behind Objects Researchers have put together a projector-camera system that can pull off a classic magic trick: it can read a playing card that is facing away from the camera. |
PC Magazine August 19, 2003 Jan Ozer |
Make Digital Videos Worth Watching Edit your home movies into compelling short films. |
Popular Mechanics January 2009 Glenn Kenny |
20 Must-Have Blu-ray HD Epics If you think only color pictures can benefit from hi-def treatment, think again. |
Home Theater August 4, 2010 Mark Fleischmann |
Some Directors Knock 3D Not all directors are as enthusiastic about Hollywood's 3D push as James Cameron of Avatar fame. Some are against 3D while others are ambivalent about it. |
Wired May 2005 Jessie Scanlon |
The New Heart of the Empire Lucas built his 850,000-square-foot, $350 million gaming/film effects facility the same way he makes a movie - with a sweeping vision, an obsessive eye for detail, and a geek's reliance on computers. |