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IEEE Spectrum April 2007 Eric Pavey |
Ready for their Close-ups Making all the right choices to create a computer-generated figure that looks truly alive is no easy task. It probably will take a Leonardo da Vinci, or a team of da Vincis-computer-graphics artists talented enough to put it all together. |
Fast Company April 2004 Scott Kirsner |
Poof! Movie Magic On location with three cinema-tech all-stars, just in time for this summer's blockbusters. |
IEEE Spectrum April 2010 Glenn Zorpette |
Weta Digital Reverse Engineers the Human Face The special-effects house behind Avatar reveals a bit of its magic |
Wired March 2006 Robert La Franco |
Trouble in Toontown Director Richard Linklater has a mind-blowing vision for his new Keanu Reeves movie, A Scanner Darkly. Making it a reality, however, is another story. |
BusinessWeek April 2, 2007 |
James Cameron on the Cutting Edge The director of Terminator and Titanic explains how movies will be transformed by motion-tracking and 3D technology. |
Popular Mechanics January 2007 Tom Russo |
Movies 2.0: Digital Effects Magic Explained In today's digital Hollywood, cameras capture scenes in bits, not frames and computer wizards conjure up everything from impossible beasts to cliff-top battlegrounds. Film is dead. Long live the movies. |
Scientific American November 2008 Gary Stix |
Robot Cartoons--Cute; Robot Humans--Creepy Researchers take a closer look at creepiness in the almost human |
Salon.com May 18, 2001 Stephanie Zacharek |
"Shrek" Computer animation is a technological miracle. So why does it leave us cold? |
Wired March 2006 Matt Brady |
How Digital Animation Conquered Hollywood Digital animation is not just for cartoons anymore. Here's how it has been used to make great movies such as King Kong, Sin City, Munich, V for Vendetta, and Jarhead. |
Wired June 2004 Austin Bunn |
Welcome to Planet Pixar How the pixel-packing upstart became an animation superpower and left Disney in the dust. |
Wired September 2001 Tom McNichol |
Split Screen Play Square built a videogame empire with Final Fantasy. The next target: Pixar... |
Linux Journal June 5, 2007 Robin Rowe |
DreamWorks Animation "Shrek the Third": Linux Feeds an Ogre DreamWorks Animation pushes the limits of CG filmmaking with Linux. |
Fast Company May 2012 Brent Schlender |
The Lost Steve Jobs Tapes A treasure trove of unearthed interviews, conducted by the writer who knew him best, reveals how Jobs's ultimate success at Apple can be traced directly to his so-called wilderness years. |
Linux Journal July 1, 2002 Robin Rowe |
GFX: Industrial Light & Magic Discussing the move to Linux on ILM's renderfarm: with speed and stability comes responsibility. |
Linux Journal August 2001 Robin Rowe |
DreamWorks Feature Linux and Animation The process and benefits of making animated movies with Linux... |
Salon.com June 22, 2000 Michael Sragow |
Great escapists "Chicken Run" creators Nick Park and Peter Lord talk about animating with emotion, Mel Gibson's patriotic rooster and finding an idea with legs, er, drumsticks. |
Popular Mechanics January 22, 2010 Erin McCarthy |
VFX Artists Take on Angel Wings for Legion Creating realistic angel wings took a long time: There were as many as 70 versions of the wings in the early shots, and estimates are that animators worked on the wings up to 65 hours a week for nine months. |