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IEEE Spectrum
April 2007
Eric Pavey
Ready for their Close-ups Making all the right choices to create a computer-generated figure that looks truly alive is no easy task. It probably will take a Leonardo da Vinci, or a team of da Vincis-computer-graphics artists talented enough to put it all together. mark for My Articles similar articles
Fast Company
April 2004
Scott Kirsner
Poof! Movie Magic On location with three cinema-tech all-stars, just in time for this summer's blockbusters. mark for My Articles similar articles
IEEE Spectrum
April 2010
Glenn Zorpette
Weta Digital Reverse Engineers the Human Face The special-effects house behind Avatar reveals a bit of its magic mark for My Articles similar articles
Wired
March 2006
Robert La Franco
Trouble in Toontown Director Richard Linklater has a mind-blowing vision for his new Keanu Reeves movie, A Scanner Darkly. Making it a reality, however, is another story. mark for My Articles similar articles
BusinessWeek
April 2, 2007
James Cameron on the Cutting Edge The director of Terminator and Titanic explains how movies will be transformed by motion-tracking and 3D technology. mark for My Articles similar articles
Popular Mechanics
January 2007
Tom Russo
Movies 2.0: Digital Effects Magic Explained In today's digital Hollywood, cameras capture scenes in bits, not frames and computer wizards conjure up everything from impossible beasts to cliff-top battlegrounds. Film is dead. Long live the movies. mark for My Articles similar articles
Scientific American
November 2008
Gary Stix
Robot Cartoons--Cute; Robot Humans--Creepy Researchers take a closer look at creepiness in the almost human mark for My Articles similar articles
Salon.com
May 18, 2001
Stephanie Zacharek
"Shrek" Computer animation is a technological miracle. So why does it leave us cold? mark for My Articles similar articles
Wired
March 2006
Matt Brady
How Digital Animation Conquered Hollywood Digital animation is not just for cartoons anymore. Here's how it has been used to make great movies such as King Kong, Sin City, Munich, V for Vendetta, and Jarhead. mark for My Articles similar articles
Wired
June 2004
Austin Bunn
Welcome to Planet Pixar How the pixel-packing upstart became an animation superpower and left Disney in the dust. mark for My Articles similar articles
Wired
September 2001
Tom McNichol
Split Screen Play Square built a videogame empire with Final Fantasy. The next target: Pixar... mark for My Articles similar articles
Linux Journal
June 5, 2007
Robin Rowe
DreamWorks Animation "Shrek the Third": Linux Feeds an Ogre DreamWorks Animation pushes the limits of CG filmmaking with Linux. mark for My Articles similar articles
Fast Company
May 2012
Brent Schlender
The Lost Steve Jobs Tapes A treasure trove of unearthed interviews, conducted by the writer who knew him best, reveals how Jobs's ultimate success at Apple can be traced directly to his so-called wilderness years. mark for My Articles similar articles
Linux Journal
July 1, 2002
Robin Rowe
GFX: Industrial Light & Magic Discussing the move to Linux on ILM's renderfarm: with speed and stability comes responsibility. mark for My Articles similar articles
Linux Journal
August 2001
Robin Rowe
DreamWorks Feature Linux and Animation The process and benefits of making animated movies with Linux... mark for My Articles similar articles
Salon.com
June 22, 2000
Michael Sragow
Great escapists "Chicken Run" creators Nick Park and Peter Lord talk about animating with emotion, Mel Gibson's patriotic rooster and finding an idea with legs, er, drumsticks. mark for My Articles similar articles
Popular Mechanics
January 22, 2010
Erin McCarthy
VFX Artists Take on Angel Wings for Legion Creating realistic angel wings took a long time: There were as many as 70 versions of the wings in the early shots, and estimates are that animators worked on the wings up to 65 hours a week for nine months. mark for My Articles similar articles