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BusinessWeek April 2, 2007 |
James Cameron on the Cutting Edge The director of Terminator and Titanic explains how movies will be transformed by motion-tracking and 3D technology. |
Popular Mechanics May 21, 2008 Glenn Derene |
Motion Capture Ready to Bring Next-Gen Avatars to Gaming, Movies, Medicine, the Military and More (With Video!) It's testament to the speed of digital imaging innovation that what was considered revolutionary just a few years ago is already being superseded by a new generation of motion-capture technologies. |
Popular Mechanics January 2010 Anne Thompson |
How James Cameron's Innovative New 3D Tech Created Avatar Cameron wrote his first treatment for the movie in 1995 with the intention of pushing the boundaries of what was possible with cinematic digital effects. |
IEEE Spectrum April 2007 Eric Pavey |
Ready for their Close-ups Making all the right choices to create a computer-generated figure that looks truly alive is no easy task. It probably will take a Leonardo da Vinci, or a team of da Vincis-computer-graphics artists talented enough to put it all together. |
Popular Mechanics January 2007 Tom Russo |
Movies 2.0: Digital Effects Magic Explained In today's digital Hollywood, cameras capture scenes in bits, not frames and computer wizards conjure up everything from impossible beasts to cliff-top battlegrounds. Film is dead. Long live the movies. |
IEEE Spectrum April 2010 Glenn Zorpette |
Weta Digital Reverse Engineers the Human Face The special-effects house behind Avatar reveals a bit of its magic |
BusinessWeek January 21, 2010 Ronald Grover et al. |
King of the World (Again) The inside story of how Avatar's James Cameron became the most powerful commercial force in the movie business -- twice. |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. |
IEEE Spectrum January 2008 David Kushner |
Winner: Make Your Very Own Virtual World with OLIVE Forterra's OLIVE software makes the business of virtual-world environments real. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
IndustryWeek April 21, 2010 Peter Alpern |
Quality Gains Through a Virtual World Ford designs and assembles its entire fleet using virtual manufacturing, bridging the gap between product engineering and mass production. |
Wired July 2001 Carl Hoffman |
The X Wars Boeing and Lockheed are battling head-to-head to build the strike fighter of the future, a sleek, smart aircraft that will carry tomorrow's Air Force, Navy, and Marines -- if it can fight its way out of the Pentagon... |
The Motley Fool December 23, 2009 Anders Bylund |
Can Cameron Terminate Hollywood's Troubles? James Cameron is back at a movie theater near you with his new movie Avatar, and he's shaking up the entire film industry as usual. |
IEEE Spectrum June 2011 Bailenson & Blascovich |
Virtual Reality and Social Networks Will Be a Powerful Combination Avatars will make social networks seductive |
BusinessWeek August 13, 2007 Aili McConnon |
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. |
Fast Company Sarah Kessler |
Watch What Happens When You Become Part Of The Movie You're Viewing Zero Point is the first virtual reality film from a company called Condition One. It is a half documentary, half Matrix, and uses Oculus Rift's VR Tech. It could change the way we look at movies. |
CIO January 1, 2003 Stephanie Overby |
Virtual Stars Boffo in Tinseltown A new breed of actor is taking a star turn in Hollywood. They don't hide out in their trailers, check into rehab in the middle of a shoot or sleep with their costars. They do their own stunts, can shoot take upon take and don't require residuals. |
National Defense June 2014 Valerie Insinna |
Air Force Creating Realistic Avatars with 3-D Scanning Technology The use of 3-D scanners extends far beyond additive manufacturing. The Air Force Research Laboratory's 711 Human Performance Wing is employing such technology to render high-fidelity avatars for simulation and video game training. |
National Defense February 2015 Yasmin Tadjdeh |
Training and Simulation Industry Optimistic About Future Opportunities Smaller defense budgets are forcing the military to conduct fewer costly live exercises and instead put troops in the cockpits and drivers' seats of more affordable simulators. |
Fast Company February 1, 2008 Diane Mehta |
Loco Motion The creative crazies at Motion Theory turn the video world topsy-turvy. |
Popular Mechanics January 2007 Erin McCarthy |
Top 10 F/X Scenes in Movie History Today, many digital effects are so subtle that movie audiences often don't notice them but it wasn't always this way. Industry insiders pinpoint the biggest breakthroughs in digital F/X history. |
Wired July 24, 2007 Frank Rose |
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. |
Popular Mechanics December 17, 2009 Mark Wilson |
The (Last and Next) Decade in Gadgets No matter your corporate loyalties, the smartphone, and specifically the touchscreen smartphone, have proven to be the most influential gadget of the last decade. |
BusinessWeek May 1, 2006 |
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. |
Home Toys December 2005 Rob Robinson |
Motion Simulation: Evolution of an Emerging Technology It's been a wild and thrilling ride so far as we've progressed from a prototype that wasn't at all commercially viable to a product line with 15 consumer models and from a mere 4 minutes of motion coding to well over 500 full-length motion pictures. |
Wired September 14, 2007 Steve Silberman |
Q&A: King of Mo-Cap Andy Serkis on Digital Acting and Gollum's Oscar Diss Andy Serkis, best known for his role as Gollum in the Lord of the Rings trilogy, shares his views on digital acting, the future of motion-capture, and why Gollum didn't win an Oscar. |
National Defense July 2008 Grace V. Jean |
F-35 factory: One aircraft per day by 2016 Inside a manufacturing facility so large that workers routinely bike and ride golf carts down paths named after fighter jets, preparations are underway to begin mass production of the F-35 Joint Strike Fighter. |
National Defense December 2014 Valerie Insinna |
More Companies Relying on Modeling, Simulation to Cut Costs As the budget crunch continues, so does the Pentagon's pressure on industry to squeeze as much risk and cost out of developing and sustaining products. |
Technology Research News July 30, 2003 Eric Smalley |
VR accommodates reality Virtual reality systems could use a bigger dose of reality to cure their tendency to leave users empty-handed. A system that makes real objects players in virtual environments creates a hands-on experience. |
IEEE Spectrum March 2007 Philip E. Ross |
Benedetto Vigna: The Man Behind the Chip Behind the Wii The designer of the MEMS motion sensor in Nintendo's fabulous game tells how he got into micro-machining and where he's taking it next. |
National Defense February 2014 Valerie Insinna |
Defense Simulation Firms Turn to Commercial Sector for Inspiration With near-term military simulation procurement uncertain, defense contractors are eyeing the commercial sector for potential fixes to looming headaches. |
Fast Company July 2009 Kate Rockwood |
How Body Sensors Are Gaming the Health System A social online game called Wellness Partners awards virtual "energy points" for real-world physical activity. |
Popular Mechanics July 21, 2008 Erik Sofge |
Top 10 New Video Games: Hands-on @ E3 2008 Here are ten top picks for the best new video games from E3 2008. |
Outside January 2006 Jason Stevenson |
Kong Speaks Interview with Andy Serkis, the actor who loaned his voice and body movements to computer-generated characters Gollum in Lord of the Rings and King Kong in Peter Jackson's latest movie. |
The Motley Fool January 12, 2007 Jack Uldrich |
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. |
National Defense December 2007 Breanne Wagner |
Digital Designs and Virtual Tests Continue To Be Subject of Debate To speed up deliveries and cut costs, the U.S. military's newest jet fighter will undergo much of its testing in digital simulations. |