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T.H.E. Journal February 2008 Matt Villano |
When Worlds Collide: An Augmented Reality Check Researchers are ramping up traditional MUVEs, developing games that require students to uncover solutions in spaces where the real mingles with the virtual. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
Scientific American July 2009 Michael Tennesen |
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions |
The Motley Fool January 12, 2007 Jack Uldrich |
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. |
T.H.E. Journal September 2004 Chris Dede |
Enabling Distributed Learning Communities Via Emerging Technologies - Part One Emerging devices, tools, media and virtual environments offer opportunities for creating new types of learning communities for students and teachers. |
InternetNews January 12, 2007 Roy Mark |
Politics, Virtually Democrats' groundbreaking appearance in Second Life opens the door for what might be the Internet's next political battleground. |
T.H.E. Journal September 2006 Mikael Blaisdell |
Educational Gaming: All the Right MUVEs The use of computer simulations, or multi-user virtual environments (MUVEs), that appeal to students' love of video games has shown compelling educational benefits. |
T.H.E. Journal November 2004 Patricia Deubel |
Guidelines for Selecting Quality K-12 Online Courses The guidelines presented in this article will prove helpful for key stakeholders involved with or considering K-12 online learning. |
BusinessWeek May 1, 2006 |
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. |
T.H.E. Journal September 2005 Podoll & Randle |
Building a Virtual High School...click by click South Dakota's Rapid City Academy finds out just what it takes to provide a diverse population of students the flexibility offered by online learning. |
T.H.E. Journal October 1, 2009 Scott Aronowitz |
Chile Turns to Social Media To Expand English Literacy The federal government of Chile has chosen social media service Mingoville.com to provide the tools the nation's students will need to achieve fluency in English. |
Technology Research News May 19, 2004 Eric Smalley |
Group dynamics play out in VR Nakanishi, a researcher at Kyoto University in Japan, has built a demo system using FreeWalk software for conducting virtual, or telecommute, evacuation drills. |
T.H.E. Journal January 2009 John K. Waters |
A 'Second Life' For Educators Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources. |
T.H.E. Journal January 2005 Barbara Frey |
A Virtual School Principal's To-Do List The following to-do list shows the differences and likenesses in this new realm of virtual education. |
Entrepreneur January 2007 Karen E. Spaeder |
Personal Touch Avatars let your customers spread the word about you. |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
T.H.E. Journal October 2007 John K. Waters |
On a Quest for English Online role-playing games, which take players on explorations of medieval fantasy worlds, are showing the potential to be a powerful tool for ESL learning. |
PC Magazine November 29, 2006 Sebastian Rupley |
NeoNews Katie Couric, look out. Here come the virtual news anchors. |
InternetNews September 28, 2007 Mike Elgan |
Don't Believe In Google's 'My World' What we know about the "My World" project is made up from what Google might call a "mashup" of sketchy facts, speculation and wishful thinking. Let's have a look. |
T.H.E. Journal September 2004 William Wade |
Why I Teach Online While distance learning is not for everyone, the flexible education alternative provides teachers and students with many advantages. |
T.H.E. Journal May 2009 Rama Ramaswami |
Even! But No Longer Odd Once regarded as an unconventional alternative for atypical students, virtual schools have achieved mainstream acceptance, and are now seen as providing an education equal to - if not better than - what their traditional counterpart offers. |
Fast Company November 2010 Adam L. Penenberg |
How Video Games Are Infiltrating--and Improving--Every Part of Our Lives Games are sneaking into every part of our lives - at home, school, and work. Cisco, IBM, Microsoft, and even the Army depend on games. and Pretty soon, you'll be a part of one. We guarantee it. |
D-Lib March 2002 Loriene Roy |
Oksale An indigenous approach to creating a virtual library of education resources... |
T.H.E. Journal October 29, 2009 David Nagel |
Q&A: iNACOL's Susan Patrick on Trends in eLearning At last count, there were more than 1 million enrollments in K-12 online schools in the United States. |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. |
CIO November 19, 2010 Stephanie Overby |
Online Collaboration: How Merck Uses Virtual Worlds for Global Meetings Merck Research Laboratories' scientists share their research online using virtual meeting software. |
Wired February 2007 Mark Wallace |
A Second Life for MTV It used to be the last word in youth culture. Now MTV is more about reality shows than rock stars. Can a virtual world of 3-D avatars help the network get its groove back? |
CRM October 2010 Koa Beck |
Anybody's Bot Virtual agents, deemed the new concierge of the Internet, help customers navigate through ever-increasing Web site complexities. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
T.H.E. Journal July 2006 Christine Fox |
Using Technology to Expand Opportunity: Going Virtual Online courses can get to people and places beyond the reach of the traditional school setting, serving the needs of students and teachers nationwide. |
Entrepreneur July 2006 Melissa Campanelli |
Buddy Up Talking avatars are a friendly way to connect with site visitors. |
T.H.E. Journal February 2007 Neal Starkman |
eLearning :: Going the Distance Offering benefits of convenience, independence, and even improved academic performance, virtual schools promise to be here for the long haul. |
T.H.E. Journal June 2008 Karen Kellison |
Virtual Teamwork For a group of remote, rural school districts, web-based collaborative projects are opening up new vistas of learning opportunities. |
American Journal of Nursing July 2011 Dowdell et al. |
Original Research: Online Social Networking Patterns Among Adolescents, Young Adults, and Sexual Offenders The use of online social networks like Facebook continues to increase rapidly among all age groups and segments of our society, presenting new opportunities for the exchange of sexual information as well as unsafe encounters. |
Entrepreneur November 2009 Kara Ohngren |
I'll Have My Avatar Call Your Avatar With Protosphere software, it's possible to have a meeting without actually meeting. |
National Defense October 2013 Valerie Insinna |
Game Engine May Improve Realism of Tactical Trainer An information technology company is trying to stretch the limits of a popular video-game engine with the goal of making its tactical trainer more lifelike, including improvements in non-player characters' intelligence and more realistic virtual landscapes. |
Insurance & Technology February 1, 2007 Katherine Burger |
The Buzz About Linden Lab's Second Life Raises Possibilities for Insurance Companies The media buzz about Linden Lab's Second Life online digital world raises commerce and customer possibilities for insurance companies and other financial institutions. |
BusinessWeek August 13, 2007 Aili McConnon |
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. |
T.H.E. Journal August 2001 Stephen Wulfson |
Edmark's Virtual Labs: Light Every now and then a computer program that is easy to use, content-rich, open-ended, educationally sound and interesting reaches the market -- Virtual Labs: Light is one of these programs. This program introduces students to basic light, lenses and mirrors via on-screen tools... |
T.H.E. Journal September 2000 Patricia S. Smeaton & Faith H. Waters |
Keeping Connected An Asynchronous Communication System to Support Student Teachers |
CRM March 1, 2007 Jessica Sebor |
Material Living in a Virtual World Companies are looking to take a piece of Second Life's digital pie because of its explosive membership, but will this move prove virtually insignificant? |
T.H.E. Journal November 2002 Rushton Hurley |
Fine-Tuning an Online High School to Benefit At-Risk Students In late 2001, San Antonio, Texas, started a virtual school designed to give students a new environment in which to pursue their high school studies. The experience challenged those of us running the program to repeatedly revisit assumptions about learning and administration. |
T.H.E. Journal June 2001 Keith Oelrich |
Virtual Schools A 21st-century strategy for teacher professional development... |
InternetNews April 2, 2008 |
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill. |
National Defense May 2010 Austin Wright |
Airmen to Live Out Their Careers In Cyberspace Air Force officials anticipate a world in which every recruit receives an avatar upon joining the service. |
BusinessWeek April 2, 2007 Aili McConnon |
The Mind-Bending New World Of Work Motion-capture technology has burst out of Hollywood and into businesses from aerospace to advertising. |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. |
Entrepreneur June 2007 |
Face Time? Managing employees in Second Life. |
IEEE Spectrum January 2008 David Kushner |
Winner: Make Your Very Own Virtual World with OLIVE Forterra's OLIVE software makes the business of virtual-world environments real. |
Wired July 24, 2007 Frank Rose |
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. |