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Macworld June 2004 Peter Cohen |
The Game Room In Unreal Tournament 2004, you don sophisticated armor and weaponry and then take to the playing field, determined to win at any cost. You can play alone against computer-controlled bots, or, as many people may prefer, against real players in an online arena. |
Macworld July 2004 Peter Cohen |
The Game Room Now, with the release of Tron 2.0, a new first-person shooter from MacPlay, the story of Tron is back -- with a modern plot, some new twists, and much of its original charm. Too bad the game feels old. |
Macworld August 2004 Dan Frakes |
Mac GEMS Keyboard commands, browser history, and more |
Macworld March 2004 Peter Cohen |
The Game Room MacSoft has a knack for delivering some of the best strategy games on the Mac. Age of Mythology, its newest addition to the genre, is no exception. |
Macworld April 2004 Peter Cohen |
The Game Room Star Trek Elite Force II is a first-person shooter that largely manages to escape the curse of other recent Star Wars products -- it is a worthy addition to the Mac shooter market. |
Macworld September 2004 Peter Cohen |
The Game Room The Game Room. Delta Force: Black Hawk Down... Worms 3D... Blades of Avernum... etc. |
Macworld January 2005 Peter Cohen |
Myst IV: Revelation With challenging puzzles and gorgeous graphics, Myst IV: Revelation builds on what has made past Myst games so good. Developed and released for Windows and the Mac simultaneously, it is shipped in one package for both platforms. |
Macworld June 15, 2006 Peter Cohen |
Call of Duty 2 Call of Duty 2 sets a new high water mark for World War II-era shooters on the Mac. Just plan to have the horsepower to run it. |
Macworld September 2003 Peter Cohen |
The Game Room: Bring Out the Big Guns Advice on squeezing as much speed out of Unreal Tournament 2003 for Mac as possible. Also, Harry Potter, tanks galore, and one real stinker. |
Macworld January 2003 Peter Cohen |
2002 Game Hall of Fame 2002 marked the true arrival of gaming in Mac OS X. Rather than merely converting OS 9 versions of their games, game developers spent the past year demonstrating their commitment to Apple's new operating system and taking advantage of what OS X has to offer. |
Macworld February 2004 Peter Cohen |
The Game Room: Halo Arrives Does Halo: Combat Evolved live up to the hype? After so long a wait, some gamers will inevitably be disappointed. But I'm certainly not one of them. |
Macworld October 2004 Peter Cohen |
The Game Room Space Colony... Total Immersion Racing... Big Bang Chess... Tapwave Zodiac... etc. |
Macworld July 27, 2007 Peter Cohen |
Star Wars: Empire at War This Intel-only offering is a fun real-time strategy game. |
Macworld October 2003 Peter Cohen |
The Game Room: Eye of the Tiger Forget everything you know about golf games on the Mac. From its intuitive swing control to its stunningly beautiful graphics, Tiger Woods PGA Tour 2003 is truly unlike past attempts. The game looks and plays like a golf game should, and it will, hopefully, serve as the blueprint for future golf games. |
Macworld November 2004 Peter Cohen |
The Game Room Let's face it--most real-time strategy (RTS) games are relatively two-dimensional. Despite their contoured landscapes, you're ultimately still playing on a flat map. |
Macworld July 2001 Peter Cohen |
The Game Room When I heard that Aspyr Media was publishing a Mac version of LucasArts' latest Guybrush Threepwood adventure, Escape from Monkey Island, the Blackbeard in me wildly gyrated his hook and peg leg with joy... |
Macworld May 2, 2006 Peter Cohen |
Quake 4 The Mac conversion of Quake 4 has been a long time coming. But if you're a first-person shooter fan, it's been well worth the wait. |
Macworld January 2004 Peter Cohen |
Macworld's 2003 Game Hall of Fame Honoring the year's best pulse-quickening, mind-tingling games. |
Macworld May 13, 2005 Peter Cohen |
True Crime: Streets of L.A. If you like third-person shooters and are looking for a game that lets you explore your thug side, Aspyr Media's True Crime: Streets of LA might fit the bill. And you can challenge other Mac players via the Internet and LAN-based online play. |
Macworld August 3, 2006 Owen W. Linzmayer |
Apple Wireless Mighty Mouse At only $20 more than the wired version, Apple's wireless Mighty Mouse is competitively priced and an excellent choice for desktop and portable users alike. |
PC Magazine February 1, 2006 Troy Dreier |
Software for Kids Backyard Football, Backyard Skateboarding... Cinderella Dollhouse 2... Comic Book Creator... Creatures: Village; Creatures: Exodus... Didi and Ditto: First Grade... Kubi... Math Blaster: Master the Basics... My Reward Board... Professor Fizzwizzle... |
Macworld August 2000 Adam C. Engst |
Your PC Passport Travel Freely Between The Mac And Windows Worlds With Our Cross-Platform Guide. |
Macworld June 2001 Andrew Gore |
The Vision Thing: Brave New Macintosh Get ready: Mac OS X is the start of something big... |
Macworld November 6, 2006 Jeffy K. Milstead |
The Mouse BT II While this mouse has some salient features, its $70 price tag makes it less than compelling. |
Macworld August 5, 2005 Jennifer Berger |
Apple Mighty Mouse Apple's new Mighty Mouse is nice looking, has some innovations (like an omnidirectional scroll ball), and it's a good product overall. But it just may not be worth $49 to many Mac users. |
Macworld December 2004 Peter Cohen |
Star Wars: Knights of the Old Republic Star Wars fans looking for a sprawling role-playing challenge need look no further than Aspyr's Star Wars: Knights of the Old Republic. |