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PC Magazine February 8, 2005 Tony Hoffman |
Myst IV: Revelation As in all Myst games, the puzzles are mind-bending, and one missed clue can mean hours of frustration as you try to advance through the game's exquisitely rendered worlds. |
Macworld August 2001 Peter Cohen |
The Game Room I've dreamed about only a few games, and Myst III: Exile is one of them. Soon after I plunged into this game, solving its puzzles turned into a compulsion that gripped my mind both day and night... |
Salon.com May 29, 2001 Laura Miller |
Mystic simulacrum Exile, the sequel to Myst and Riven, is beautiful eye candy, but not quite art... |
Macworld August 2004 Peter Cohen |
The Game Room Command & Conquer returns to the Mac after six-year hiatus... Reviews of Riddle of the Sphinx II, Didi & Ditto Kindergarten, Pharaoh's Gold, Call of Duty... Preview of Shreck 2... |
Macworld June 2002 Peter Cohen |
Civilization III, 4x4 Evolution 2, RealMyst, Icewind Dale This month I bring you a veritable potpourri of game offerings from the far corners of the world. |
Macworld July 28, 2006 Cyrus Farivar |
Sid Meier's Civilization IV Civilization IV will take you dozens of hours before you've explored all the possible facets to this incredible game. |
Popular Mechanics October 14, 2008 Seth Porges |
The 4 Best (Fictional) Video-Game Cities A look at the brilliance of SimCity and four other urban wonderlands from games new and old in which the setting was more memorable than the plot or even characters. |
PC Magazine January 20, 2004 Sonya Moore |
Dark Fall: The Journal This puzzle-solving horror game depends heavily on ambience, and its sound effects and voice-overs are quite good. |