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Wired May 2003 David Kushner |
Prepare to Meet Thy Doom John Carmack's game engines set the standard for PC graphics - and legions of gamers and the industry love him for it. Now he's brought the world to the brink of Doom III. |
CRM November 2011 Marshall Lager |
Another Round of Gamification Reality Is Broken, a book by Jane McGonigal, posits that gamification -- adding elements of games to non-gaming activities to encourage participation -- is a natural trend of software and experience design. |
PC Magazine March 15, 2006 Nich Maragos |
Digital Delivery Games have pioneered digital delivery and have a tradition to look back to and build from... Highest-rated PS2 games... The pico-Cluster... Items to be found on ebay... |
Knowledge@Wharton June 18, 2003 |
Joyriding with the Masters of Doom: A Tale of Two Video Game Programmers It bothers David Kushner that two of the most influential figures in what is now a $10.8 billion segment of the entertainment industry are all but unknown to mainstream America. And so he has written Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. |
Inc. December 2004 David H. Freedman |
The Secrets of Open-Source Managing Why would a posse of online gamers -- a group not known for respecting niceties like copyrights -- set out after the 'liberators' of a program they had so eagerly awaited? The answer can be found in the open-source movement. |
IEEE Spectrum August 2007 David Kushner |
The YouTubing of Games Video games are finally getting personal. Innovations in both digital distribution and content-creation tools are putting the power of participation into the hands of ordinary gamers like never before. |
PC Magazine November 1, 2006 Joe Keiser |
Playing for Change Game creators and players who became part of gaming history... Top items on the eBay auction block... Top 10 Xbox 360 games... |
PC Magazine November 2, 2004 Cade Metz |
Your Games In addition to playing traditional first-person shooters online, millions are enjoying massively multiplayer online games (MMOGs) |
IEEE Spectrum February 2006 David Kushner |
Beating Sony At Its Own Game The Temptations And Pitfalls of Hacking The PlayStation Portable |
Macworld May 2, 2006 Peter Cohen |
Quake 4 The Mac conversion of Quake 4 has been a long time coming. But if you're a first-person shooter fan, it's been well worth the wait. |
Macworld August 2002 Peter Cohen |
From Pinball to Action, Take a Mac-Gaming Nostalgia Trip Today you can play a red-hot 3-D action game that's got roots in the Apple II, a kids' game that is clearly from the creators of a clutch of all-time classics but features all-new characters, and a familiar swords-and-sorcery role-playing game that tosses genetic engineering into the mix. |
Salon.com September 5, 2000 David Kushner |
The Michael Jordan of gaming Dennis "Thresh" Fong leaves the deathmatch arena to try his hand at building a business, a portal for gamers... |
InternetNews June 22, 2006 Susan Kuchinskas |
iBloks: The Media Is The Message Digital entertainment startup iBloks aims to lure consumers with Windows Vista jazz, available in XP now. |
PC Magazine September 21, 2004 |
Quake III This game is a little long in the tooth, but it's a solid first-person shooter that also happens to run well on older machines. |
Salon.com |
Games don't kill people -- do they? Games don't kill people -- do they?: Before we rush to damn the video-game industry, let's remember: There's both bad and good in blowing up pixels. |
PC Magazine August 16, 2006 David Kushner |
The Crying Game While video games have advanced through innovations in technology and design, the next frontier that's ripe for exploration is tapping into the player's emotions... Wireless car radio FM transmitter... Canon Printing Calculator... etc. |
PC Magazine May 30, 2007 Cade Metz |
25 Years of PC Magazine: Year Thirteen 1994 This was the year a small team of developers changed the concept of gaming forever. |
Popular Mechanics May 28, 2008 Erik Sofge |
Gaming's Guns of Tomorrow: Ready For War--or Inspiration? Futuristic shooter games always balance the pace with modern defense technology with the arsenal of fair game play. Do developers go overboard with the cosmetics of carnage, or could their weapons inform the 22nd-century military? |
PC World December 2004 Laurianne McLaughlin |
Get Hot New Software Without the Wait New download model allows you to preload large applications in stages. |