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Knowledge@Wharton June 18, 2003 |
Joyriding with the Masters of Doom: A Tale of Two Video Game Programmers It bothers David Kushner that two of the most influential figures in what is now a $10.8 billion segment of the entertainment industry are all but unknown to mainstream America. And so he has written Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. |
Salon.com April 16, 2002 Wagner James Au |
Triumph of the mod Player-created additions to computer games aren't a hobby anymore -- they're the lifeblood of the industry... |
PC World February 27, 2001 Joel Strauch |
NVidia Unveils GeForce3 Chip Set Programmable engine gives game developers more options to stretch graphics board, due soon in Power Macs... |
PC World July 18, 2002 Joel Strauch |
ATI Revs Radeon Graphics Chips Radeon 9700 fully implements DirectX 9, pushes core clock speed to 325 MHz. |
The Motley Fool October 8, 2004 Tim Goh |
Is ATI's Success Doomed? The graphics chipmaker is optimistic about the future, but competitors aren't standing still. Those interested in the company after the past record quarters may want to consider all the risks before taking the plunge. |
PC Magazine November 2, 2004 Cade Metz |
Your Games In addition to playing traditional first-person shooters online, millions are enjoying massively multiplayer online games (MMOGs) |
PC Magazine August 5, 2004 Peter Suciu |
Doom 3 The graphics in this redone classic are stunning, but the game play feels a little stale. |
PC Magazine September 21, 2004 |
Quake III This game is a little long in the tooth, but it's a solid first-person shooter that also happens to run well on older machines. |
Macworld April 11, 2005 Peter Cohen |
Doom 3 Doom 3, from Aspyr Media, is essentially a retelling of the first game in the Doom series. But while the basic plot may be familiar, the game is all new -- and powered by a game engine the likes of which we've never seen on the Mac before. |
Macworld May 2, 2006 Peter Cohen |
Quake 4 The Mac conversion of Quake 4 has been a long time coming. But if you're a first-person shooter fan, it's been well worth the wait. |
PC Magazine May 30, 2007 Cade Metz |
25 Years of PC Magazine: Year Thirteen 1994 This was the year a small team of developers changed the concept of gaming forever. |
Salon.com June 20, 2000 Wagner James Au |
Game over Did the game industry's obsession with gore kill off Looking Glass, its most creative studio? |
PC Magazine April 20, 2005 Matthew P. Graven |
Star Wars: Republic Commando In this first-person shooter, reminiscent of Doom and Halo, you take on Geonosian Warriors, Battle Droids, and other enemies of the Republic. For PC and Microsoft Xbox. |
IEEE Spectrum February 2006 David Kushner |
Hollywood Science Gone Bad Writers, filmmakers, TV producers, theater directors, game makers, or anyone who chooses science as a subject for depiction has to strike the right formula of style and substance. Often, however, despite their best intentions, they get it wrong. |
IEEE Spectrum December 2005 David Kushner |
Inside Hollywood Executive producer Naren Shankar, who holds a Ph.D. in applied physics and electrical engineering from Cornell University, is excited to marry entertainment with the world of software engineering. |
Popular Mechanics August 2006 Jeff Wise |
Crash Test The Vertical Dragster, built by Armadillo Aerospace for the X Prize Cup, will lift off with 3000 pounds of thrust. In the pursuit of private spaceflight, a group of texas rocket enthusiasts aren't afraid to blow up a few engines. |