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National Defense December 2004 Michael Peck |
Army Licenses Game to Entertainment Company The U.S. Army will license its official video game to a commercial entertainment company, in an effort to reach millions of youngsters who play Microsoft X-Box and Sony Playstation console games. |
National Defense February 2006 Grace Jean |
Game Branches Out Into Real Combat Training The Army's PC-based video game, America's Army, is morphing beyond its original mission, becoming the platform for numerous other military and government training simulations. |
Military & Aerospace Electronics November 2006 Courtney E. Howard |
The America's Army development team introduces new version, new partner AA:SF marks the 22nd update to the America's Army computer game and the third release focused on the Special Forces' role in the Global War on Terrorism. |
National Defense December 2004 Michael Peck |
'America's Army' Fan Base Expanding At least half a million video-game aficionados each month play what has become a successful military recruiting tool: America's Army. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
National Defense April 2008 Sandra I. Erwin |
Army Struggling With Rising Demand for Communications Conveniences of the information age that troops in combat used to regard as luxuries are now viewed as necessities. |
National Defense March 2007 Sandra I. Erwin |
$2B Database to Keep Tabs on Army Stocks Seeking to manage a rapidly growing inventory of war equipment, the Army is spending nearly $2 billion on a new database that will track 3.4 billion items. |
National Defense June 2005 Robert H. Williams |
Military Seeks Flexible, Thin Computer Screens The Army Research Laboratory has partnered with another researcher in a $44 million deal to develop computer displays that can be incorporated as part of a soldier's uniform. |
National Defense October 2009 Sandra I. Erwin |
Security Policies Deny Soldiers Access To Critical Information, Army Contends The Army's latest advances in networking technology are being slowed by security policies that restrict soldiers' access to information. |
National Defense December 2011 Eric Beidel |
Gaming Technology Puts Soldiers' Boots on Ground The Army increasingly is turning to the commercial video game industry to create higher fidelity, less expensive and more portable simulations. |
National Defense February 2004 Sandra I. Erwin |
Army Training to Shift Emphasis to Dismounted Soldier The Army's training programs have been too vehicle-centric and have not focused enough on the dismounted soldier, particularly in urban combat. That will change in the future, said Brig. Gen. Stephen Seay, Army program executive officer for simulation, training and instrumentation. |
National Defense December 2004 Sandra I. Erwin |
Videogame Market: A Huge Source of Untapped Technology While the Defense Department spends billions of dollars each year on computer-generated simulations, it has yet to take full advantage of the technology available in the commercial gaming industry. |
Military & Aerospace Electronics September 2007 Courtney E. Howard |
Army Officials cut FCS Program from 18 Systems to 14 U.S. Army officials have restructured the Future Combat Systems program to modernize the current force, while also providing the future force with advanced technology. |
National Defense April 2009 Sandra I. Erwin |
'Holodeck' Troop Training on Army's Wish List The Army owns thousands of training simulators but would like to move to the next generation of technology -- a Star Trek holodeck-like system that combines live and computer-generated scenarios into a single picture. |
Military & Aerospace Electronics June 2007 |
U.s. Army Adopts BAE Systems's Solutions for Advanced Bradley Training The Bradley Advanced Training System (BATS) offers more realism and incorporates a random target feature that better prepares the soldier for real-life fighting scenarios. |
National Defense April 2011 Sandra I. Erwin |
Army's Promise to War-Bound Soldiers: A Wireless Mobile Network If the Army's new tech-buying strategy goes according to plan, soldiers soon may be ditching paper maps, staticky radios and bulky satellite receivers. |
National Defense October 2009 Sandra I. Erwin |
Soldiers' Backpacks Not Likely to Get Any Lighter While most military gear has become lighter over the years, essentials such as food, water, and ammunition still weight soldiers down. |
National Defense October 2009 Sandra I. Erwin |
Army's Vice Chief: 'We Have to Speed Up How We Procure Things' The Army's antiquated ways of buying new equipment are depriving soldiers of the latest technology and making it more difficult for them to do their jobs, says Vice Chief of Staff Gen. Peter W. Chiarelli. |
AskMen.com Kevin Neeld |
Army Physical Readiness The U.S. Army recently tweaked the same workout they'd used for 30 years. |
National Defense May 2006 Perry & Flournoy |
The U.S. Military: Under Strain And at Risk In the current debate over the nation's defense strategy and spending priorities, many have forgotten that the ground forces are under enormous strain. This strain, if not soon relieved, will have highly corrosive effects on the force. |
National Defense April 2006 Sandra Erwin |
An Army Under Stress: A Tale of Two Green Lines An upcoming decision on whether to begin drawing down U.S. troops in Iraq sets the stage for yet another round of inside-the-Beltway wrangling on the burdens this war is piling on the armed services. |
National Defense June 2011 Sandra I. Erwin |
Smartphones-for-Soldiers Campaign Hits Wall as Army Experiences Growing Pains "A smartphone for every soldier" may be a clever slogan. But trying to turn it into reality is becoming an uphill battle for the U.S. Army. |
National Defense March 2012 Sandra I. Erwin |
Army's Acquisition of Battle Network Slowed Down by Red Tape The Army's fast-track method of buying mobile networks for deployed soldiers could be in jeopardy as long as it remains bound by existing procurement regulations, government and industry sources said. |
National Defense April 2008 Sandra I. Erwin |
Changes to Military Strategy, In Time for the Next War Iraq is far from over, but the Defense Department is already rewriting military doctrine so that forces are adequately trained and ready for another Iraq-like conflict years or decades from now. |
National Defense October 2013 Valerie Insinna |
Game Engine May Improve Realism of Tactical Trainer An information technology company is trying to stretch the limits of a popular video-game engine with the goal of making its tactical trainer more lifelike, including improvements in non-player characters' intelligence and more realistic virtual landscapes. |
National Defense December 2009 Grace V. Jean |
Army to Create Education Programs for Soldiers Who Are Too Busy to Go to School Repeated deployments have kept soldiers away from schoolhouses. But the Army still believes there are ways to provide learning opportunities outside of the traditional education system. |
Military & Aerospace Electronics December 2007 |
U.S. Army Officers Select Cubic Virtual Training Systems for Use in Iraq, Afghanistan Officers at the U.S. Army's Program Executive Office for Simulation and Training Instrumentation (PEO STRI) use Cubic's Engagement Skills Trainer 2000 (EST 2000) small arms training system. |
National Defense April 2006 Sandra I. Erwin |
Guard Equipment Bill Surpasses $100 Billion A commitment by the Army to pour $21 billion into the National Guard's procurement accounts is reassuring, but still not enough to fill equipment shortages. |
National Defense March 2014 Valerie Insinna |
Army Solicits Industry For Simple, Scalable Training Technologies Army officials in January laid out a wish list of what they would like to see in future simulation technologies, including straightforward systems that can train entire brigades and require fewer personnel to facilitate exercises. |
The Motley Fool September 6, 2006 Alyce Lomax |
Sony Stands Up Gamers ... Again Sony shareholders shouldn't be pleased about another PlayStation 3 delay. |
BusinessWeek May 10, 2004 Greene & Edwards |
Microsoft Plays Video Leapfrog Microsoft's next version of Xbox could be early to market. Will that give it a leg up on Sony? |
National Defense December 2003 Sandra I. Erwin |
Army Sets Up Liaison Office To Assist in Homeland Security The Army is setting up a "homeland security cell" to act as a liaison organization with the Department of Homeland Security. The plan is to give DHS easier access to Army programs and suppliers. |
Military & Aerospace Electronics May 2007 Courtney E. Howard |
Flexible and Wearable Display Technologies Are Critical to Today's Dismounted Soldiers The U.S. Department of Defense is increasingly investing in the advancement of display technology for military applications. The U.S. Army, in particular, is a driving force in the acceleration of display technology for defense environments. |
National Defense June 2014 Valerie Insinna |
Army Releases New Video Game Training The Army in March debuted its newest flagship video game, Virtual Battlespace 3, meant to help troops practice tactics before enacting them in a live environment. |
National Defense December 2003 Harold Kennedy |
To Ease Deployments, Army Revamps Way It Runs Bases Seeking to ease longstanding problems exacerbated by frequent troop deployments to fight the war on terrorism, the U.S. Army is reorganizing the way that it runs its military bases across the United States and around the world. |
National Defense May 2007 Stew Magnuson |
Army Wants to Make `Every Soldier a Sensor' The new Every Soldier is a Sensor campaign encourages all soldiers to be aware of unusual surrounding and report all that they see. |
National Defense December 2004 Harold Kennedy |
Army Reserve Seeks to Toughen Up Training for Part-Time Soldiers As reservists encounter tough fighting in Iraq, the Army is revamping training programs to better prepare these troops for combat. |
National Defense March 2013 Sandra I. Erwin |
Army Rethinks, Again, How to Acquire Technology A decade of war taught the Army, among other lessons, that it needed a new approach for buying information-age technologies such as computers and communications systems. |
Military & Aerospace Electronics December 2008 |
AT&T Government Solutions Selects Parvus Vehicle Interface Computer for U.S. Army OneTESS Parvus's Vehicle Interface Computer Unit (VICU) will be installed in the One Tactical Engagement Simulation System (OneTESS), which are deployed at Army training centers. |
National Defense May 2004 Sandra Erwin |
Army Video Games Shaped by Growing Need for Junior-Officer Training Tools To help sharpen junior officers' decision-making skills in peacekeeping and nation-building operations, the Army is banking on its multimillion-dollar investment in video game technology. |
InternetNews December 13, 2006 Andy Patrizio |
Videogame Consoles Get Ambitious As hardware gets more powerful, videogame console developers try to take the devices beyond just basic gaming. |
Wired August 18, 2008 John Gaudiosi |
Ditch the Joystick and Go Voice Commando With Tom Clancy's EndWar A new game lets couch-bound generals command a virtual army by voice. |
National Defense December 2013 Valerie Insinna |
Army, Marine Corps Look for Better Data on Simulator Effectiveness Both services need to establish metrics to calculate just how effective their simulators are. Furthermore, they need a more comprehensive method to compare the costs of live and virtual training. |
National Defense December 2011 Eric Beidel |
Battle-Scarred Troops Have Message for Army Training: Get Real A decade at war has presented officials with a dilemma: The training environment now must be made even more authentic to hold the attention of soldiers who already have experienced the real deal. |
National Defense October 2010 Eric Beidel |
Army Makes New Attempt To Field Networked Soldier System The Army is making another attempt to connect infantrymen to the battlefield network with a wearable system of hands-free computers and radios. |
National Defense July 2004 Sandra I. Erwin |
Investment Decisions Haunting Army Today The oversimplified explanation of why the U.S. Army did not have enough bulletproof vests and armored trucks for troops in Iraq is that suppliers could not keep up with the demand. |
BusinessWeek May 16, 2005 Edwards & Greene |
Who's Got Game Now? With its next Xbox, Microsoft is out to grab more share from Sony and Nintendo. All this one-upmanship is going to prove mighty entertaining for gamers. |
The Motley Fool May 9, 2006 Alyce Lomax |
Sony: Pay to Play The upcoming PlayStation 3 console has lots of functionality -- and a hefty price. Will PlayStation fans just take what Sony dishes out, in terms of delays and now pricing? |
Parameters Autumn 2004 Michael O'Hanlon |
The Need to Increase the Size of the Deployable Army The possibility exists that large numbers of active-duty troops and reservists may soon leave the service rather than subjecting themselves to a life continually on the road. The seriousness of the worry cannot be easily established. |
The Motley Fool May 11, 2004 Alyce Lomax |
Sony Makes the Cut The PlayStation 2 price cut comes to pass. |