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National Defense February 2006 Grace Jean |
Game Branches Out Into Real Combat Training The Army's PC-based video game, America's Army, is morphing beyond its original mission, becoming the platform for numerous other military and government training simulations. |
National Defense December 2011 Eric Beidel |
Gaming Technology Puts Soldiers' Boots on Ground The Army increasingly is turning to the commercial video game industry to create higher fidelity, less expensive and more portable simulations. |
National Defense December 2004 Michael Peck |
'America's Army' Fan Base Expanding At least half a million video-game aficionados each month play what has become a successful military recruiting tool: America's Army. |
National Defense February 2004 Sandra I. Erwin |
Army Training to Shift Emphasis to Dismounted Soldier The Army's training programs have been too vehicle-centric and have not focused enough on the dismounted soldier, particularly in urban combat. That will change in the future, said Brig. Gen. Stephen Seay, Army program executive officer for simulation, training and instrumentation. |
Military & Aerospace Electronics November 2006 Courtney E. Howard |
War Games Increasingly, military training and simulation companies are tapping commercial gaming technologies to enhance precision and realism for military training, simulation and mission rehearsal systems. |
National Defense December 2011 Eric Beidel |
Battle-Scarred Troops Have Message for Army Training: Get Real A decade at war has presented officials with a dilemma: The training environment now must be made even more authentic to hold the attention of soldiers who already have experienced the real deal. |
National Defense December 2013 Valerie Insinna |
Army, Marine Corps Look for Better Data on Simulator Effectiveness Both services need to establish metrics to calculate just how effective their simulators are. Furthermore, they need a more comprehensive method to compare the costs of live and virtual training. |
Military & Aerospace Electronics November 2007 Courtney E. Howard |
Training for the War on Terror Military personnel throughout the ranks hone their skills with advanced training and simulation systems. |
National Defense August 2010 Eric Beidel |
Remotely Piloted Aviation Looks to Gaming Technology The line separating military training and video games continues to become thinner as the military is training a generation that grew up on video games. |
National Defense June 2014 Valerie Insinna |
Army Releases New Video Game Training The Army in March debuted its newest flagship video game, Virtual Battlespace 3, meant to help troops practice tactics before enacting them in a live environment. |
National Defense February 2006 Grace Jean |
Army's Popular Video Game Hits Consoles The video game publisher Ubisoft released America's Army: Rise of a Soldier on the Microsoft's Xbox in November, and will release the game on Sony's PlayStation 2 next month. |
Military & Aerospace Electronics May 2009 |
U.S. Army selects Cubic small arms training system Officials in the U.S. Army recognized a need to better train soldiers in the engagement of enemies with the help of a virtual, interactive training solution. |
National Defense April 2008 Sandra I. Erwin |
Changes to Military Strategy, In Time for the Next War Iraq is far from over, but the Defense Department is already rewriting military doctrine so that forces are adequately trained and ready for another Iraq-like conflict years or decades from now. |
National Defense May 2006 Perry & Flournoy |
The U.S. Military: Under Strain And at Risk In the current debate over the nation's defense strategy and spending priorities, many have forgotten that the ground forces are under enormous strain. This strain, if not soon relieved, will have highly corrosive effects on the force. |
Military & Aerospace Electronics December 2007 |
U.S. Army Officers Select Cubic Virtual Training Systems for Use in Iraq, Afghanistan Officers at the U.S. Army's Program Executive Office for Simulation and Training Instrumentation (PEO STRI) use Cubic's Engagement Skills Trainer 2000 (EST 2000) small arms training system. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
National Defense May 2010 Austin Wright |
Recruits Expect, But Don't Always Get, Cutting-Edge Training Simulations Many military recruits grew up playing video games, and they expect training simulations to stack up with the latest Xbox or PlayStation products. |
National Defense April 2006 Sandra Erwin |
An Army Under Stress: A Tale of Two Green Lines An upcoming decision on whether to begin drawing down U.S. troops in Iraq sets the stage for yet another round of inside-the-Beltway wrangling on the burdens this war is piling on the armed services. |
AskMen.com Steve Richer |
How To: Join The Special Forces It used to be that the Special Forces only recruited from within the military, but now even civilians can sign up. Here's how you can become a member of the Special Forces. |
National Defense December 2004 Sandra I. Erwin |
Dangerous Convoy Duties Prompt Expanded Training for Truck Crews The Army is intensifying the training drills required for truck drivers and maintenance crews heading to Iraq. |
National Defense February 2005 Michael Peck |
Soldiers Learn Hazards Of War in Virtual Reality The U.S. Army is testing the utility of a web-based training technology, the military version of the popular multiplayer online role-playing games, that lets soldiers share their combat experiences with troops preparing to deploy. |
National Defense April 2009 Sandra I. Erwin |
'Holodeck' Troop Training on Army's Wish List The Army owns thousands of training simulators but would like to move to the next generation of technology -- a Star Trek holodeck-like system that combines live and computer-generated scenarios into a single picture. |
National Defense December 2010 Eric Beidel |
Greater Appetite for Unpiloted Aircraft Combat Zones Fuels Demand for Simulators The growing demand for unmanned spy aircraft in combat zones has increased the burden on training organizations that are being asked to produce more operators, and faster. |
National Defense August 2014 Valerie Insinna |
Army Officials Detail New Live-Virtual Training System At a time when the Army is shrinking and financial resources are becoming scarce, the service is hoping to field a new system that will merge live and virtual training into a seamless environment. |
Military & Aerospace Electronics November 2008 Courtney E. Howard |
Combat training with COTS Developers of military simulation and training systems and solutions are tapping commercial off-the-shelf technology to keep costs in check and take advantage of commercial hardware and software innovations. |
National Defense May 2010 Sandra I. Erwin |
Army's iPhone Dreams Clash With Reality The Army launched a competition to see if techies can design soldier-friendly smartphone applications. The contest may be premature, however, as it could be years before the Army adopts smartphones as standard soldier equipment. |
Parameters Summer 2004 Gordon & Sollinger |
The Army's Dilemma The Army is perceived by many as unimaginative, obstructionist, and wedded to concepts of warfare that are increasingly irrelevant to the current geopolitical environment. This article suggests an explanation for this perception and ways the Army might alter it. |
National Defense August 2009 Sandra I. Erwin |
Army's Next Combat Vehicle: New Beginning or FCS Sequel? The Army is racing toward a September deadline to present a convincing case to the secretary of defense that it should receive funds to begin designing a new combat vehicle next year. |
National Defense March 2007 Sandra I. Erwin |
$2B Database to Keep Tabs on Army Stocks Seeking to manage a rapidly growing inventory of war equipment, the Army is spending nearly $2 billion on a new database that will track 3.4 billion items. |
National Defense February 2013 Valerie Insinna |
Contracts Highlight Growing Role of Video Game Training The Army and Navy are seeking out video game technology to engage young soldiers and sailors, and both services plan on awarding major contracts in 2013 for virtual, PC-based training. |
National Defense December 2009 Sandra I. Erwin |
In Times of Pentagon Budget Gloom, Sunnier Outlook for Simulation Industry Shrinking budgets for new weapons systems and live-fire training may boost demand for virtual simulations and gaming technologies. |
National Defense July 2009 Sandra I. Erwin |
Wanted: Soldiers With Cultural Savvy One of the catchphrases in Army circles these days is "culture training." |
National Defense December 2004 Sandra I. Erwin |
Videogame Market: A Huge Source of Untapped Technology While the Defense Department spends billions of dollars each year on computer-generated simulations, it has yet to take full advantage of the technology available in the commercial gaming industry. |
National Defense March 2014 Valerie Insinna |
Army Solicits Industry For Simple, Scalable Training Technologies Army officials in January laid out a wish list of what they would like to see in future simulation technologies, including straightforward systems that can train entire brigades and require fewer personnel to facilitate exercises. |
National Defense October 2010 Sandra I. Erwin |
Predicting the Future Of Warfare: Why Bother? Let down by the hype of technowarfare and wised up by the harshness of counterinsurgencies, the Army is not about to make grandiose jumps into the future. |
National Defense October 2011 Sandra I. Erwin |
Pentagon Should Think Twice Before It Cuts Ground Forces, Historians Warn In the wake of every conflict since World War II, ground troops have been declared obsolete. And each time, the prognosticators have been wrong, says military historian John C. McManus. |
National Defense November 2014 Sandra I. Erwin |
Generals Get Real About Missions, Budget Life in the "post-war" Army indeed will be different. It will not be one of dreary rotational deployments but one of multitasking and responding to unforeseen events. |
National Defense December 2010 Stew Magnuson |
Mix of Live and Virtual Training Will Result in Savings, Army Says Army training has taken place in three separate realms: out in the field, in front of screens where the real world is simulated with computer-generated graphics, or on desktop computers. |
National Defense July 2007 Sandra I. Erwin |
Wrangling Over Future Combat Systems Raises Larger Questions A contentious bout of budget drills on Capitol Hill this year featured the Army's top brass mounting a passionate defense of its prized Future Combat Systems. |
National Defense April 2004 Roxana Tiron |
Army Bridging Training Gaps In Vehicle Convoy Operations The U.S. Army's training and simulation branch is trying to address deficiencies in convoy operations---"a very bad weakness," according to a service official. |
National Defense September 2004 Sandra I. Erwin |
Urban Battles Highlight Shortfalls in Soldier Communications The chaotic door-to-door warfare seen in Iraq offers glaring proof that dismounted U.S. troops need better communications devices, experts contend. When radios failed, soldiers resorted to the only available and reliable form of communication: screaming. |
National Defense August 2007 James A. Gavrilis |
Army Must Embrace Unconventional Fight Even a major unconventional campaign such as Iraq can have major conventional operations as part of it. In war the two are not mutually exclusive. The trick is finding the right mix. |
Parameters Summer 2004 Mahnken & Fitzsimonds |
Tread-Heads or Technophiles? Army Officer Attitudes Toward Transformation This article presents selected results of the first systematic effort to understand officer attitudes toward transformation in recent years. |
National Defense December 2004 Roxana Tiron |
Army Still Needs World-Class `Red Force' in Training Centers Standing by his decision to send the service's elite training troops to fight in Iraq, a senior Army official said he is considering changing the structure and use of the units that so far have been assigned to play the enemy's role in large-scale exercises. |
National Defense December 2004 Michael Peck |
Army Licenses Game to Entertainment Company The U.S. Army will license its official video game to a commercial entertainment company, in an effort to reach millions of youngsters who play Microsoft X-Box and Sony Playstation console games. |
National Defense December 2014 Yasmin Tadjdeh |
Industry Shows Off New Army Combat Simulation Tools Soldiers could face a myriad of threats in the coming years, and simulation training can affordably and reliably keep them ready for a multitude of situations. |
Military & Aerospace Electronics October 2007 |
U.S. Army flight students train with L-3 Link helmet-mounted display Administrators and professors at the facility wanted to infuse the simulators with the latest technology, for the benefit of new and seasoned military aviators. |
Military & Aerospace Electronics November 2007 |
Army Incorporates Rockwell Collins Helmet-Mounted Display in AVCATT AVCATT is a transportable, virtual simulation training system designed to provide Army aviators with realistic, high-intensity training exercises and mission rehearsals. |
Wired September 2004 Steve Silberman |
The War Room Inside the fully immersive proving ground where tomorrow's soldiers are being trained by coalition forces of the Pentagon, Hollywood, and Silicon Valley. |
National Defense April 2011 Sandra I. Erwin |
Army's Promise to War-Bound Soldiers: A Wireless Mobile Network If the Army's new tech-buying strategy goes according to plan, soldiers soon may be ditching paper maps, staticky radios and bulky satellite receivers. |