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IEEE Spectrum December 2008 Schaeffer, Bulitko & Buro |
Bots Get Smart Can video games breathe new life into AI research? |
Salon.com April 10, 2001 Wagner James Au |
Playing God The long-awaited game Black & White is everything fans hoped it would be: A state-of-the-art excursion into our own souls... |
IEEE Spectrum December 2010 Versace & Chandler |
MoNETA: A Mind Made from Memristors DARPA's new memristor-based approach to Artificial Intelligence consists of a chip that mimics how neurons process information |
IEEE Spectrum September 2008 David Kushner |
Engineering Spore How Will Wright, creator of The Sims, gave life to his evolutionary and revolutionary new game |
Wired August 21, 2007 Clive Thompson |
Halo 3: How Microsoft Labs Invented a New Science of Play The designers at Bungie Studios, creators of the Halo series -- the most innovative and beloved video games of all time -- use science to make better games. But researchers there are also learning more about gameplay itself. |
Popular Mechanics November 7, 2008 Erik Sofge |
How Gears of War 2 Raises the Bar for Military Simulators Games like Call of Duty 4 and Gears of War 2 are not only better-looking than those old-fashioned sims, but they give gamers a taste of the chaos that simulations are reaching for. |
T.H.E. Journal February 2009 Rama Ramaswami |
Artificial Intelligence: Is the Future Now For A.I.? The feds' reliance on standardized testing excludes the use of artificial intelligence, so school districts are forging ahead with the technology to power their own formative assessments. |
Salon.com January 2, 2002 Suzy Hansen |
The emotional machine Steve Grand, designer of the artificial life program Creatures, talks about the stupidity of computers, the role of desire in intelligence and the coming revolution in what it means to be "alive." |
Bank Technology News April 2001 John Hackett |
Computers Are Learning The Business Advances in computer processing power open the way for wider use of so-called artificial intelligence, at the same time that the self-serve aspect of online processes has increased the need for systems that "think"... |
IEEE Spectrum June 2008 Jeremy Hsu |
Teaching AI to be Sociable Humans can already form social bonds with robots, but the real trick may be getting AI equally interested in us |
Macworld February 2004 Peter Cohen |
The Game Room: Halo Arrives Does Halo: Combat Evolved live up to the hype? After so long a wait, some gamers will inevitably be disappointed. But I'm certainly not one of them. |
Popular Mechanics September 23, 2007 Erik Sofge |
Halo 3: Hands-on Review of the Biggest Game Ever (with Video) Halo 3 is an incredible game. -- not that anyone was expecting a dud, of course. |
Military & Aerospace Electronics November 2008 Courtney E. Howard |
Serious games help save lives on the battlefield Software developers are increasingly adopting commercial off-the-shelf solutions to deliver state-of-the-art training, simulation, and mission rehearsal systems that harness the graphics power and capabilities of mainstream computing and gaming hardware and software solutions. |
PC Magazine August 31, 2005 Karen Jones |
Virtual Sociology A collaboration of European universities is developing a computer-simulated society to study sociological development and culture evolution. |
PC Magazine June 21, 2006 Michael J. Miller |
It's All About the Games The new PC-based games reinforce how gaming technology is often the leading edge of the PC market. |