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Fast Company
November 1, 2007
Peter Lewis
Do You Want to Play? Richard Garriott set out to design an online game that would shake up a genre he helped create. It has taken six years -- with time off to train as a cosmonaut, hunt shrunken heads, and study magic. mark for My Articles similar articles
The Motley Fool
June 7, 2004
Dave Marino-Nachison
Electronic Arts' Origin Issue The game giant no longer operates in Austin, though the city's game legacy is still strong. mark for My Articles similar articles
Wired
August 2002
J. C. Herz
The Bandwidth Capital of the World In Seoul, the broadband age is in full swing -- online games have become a national sport, and cybercafes are the new singles bars. mark for My Articles similar articles
BusinessWeek
April 19, 2004
Moon Ihlwan
Can Korea Be Kingpin Of Online Games? It's making a huge export push that will eventually stretch to the U.S. mark for My Articles similar articles
Wired
August 18, 2008
David Kushner
Going to Space? First Stop: Eight Months of Grueling Training in Russia's Star City Welcome to Star City, Russia, the tiny town where cosmonauts have trained since the 1960s. Today, clients of Space Adventures should expect to spend about eight months here mark for My Articles similar articles
Salon.com
November 21, 2000
Janelle Brown
Life, death and Everquest A virtual suicide in the popular online multiplayer game is making some fans queasy about their favorite addiction. mark for My Articles similar articles
Fast Company
November 1, 2007
Multiplayer Economics Projected online-game revenue for 2012: $13 billion... Projected Massive Multiplayer Online Role-Playing Games revenue for 2007: $1.9 billion... Projected revenue by 2011: $3.5 billion... etc. mark for My Articles similar articles
Salon.com
September 21, 2000
Janelle Brown
Volunteer revolt Tired of working for almost nothing, community counselors at Ultima Online file suit against the game maker. mark for My Articles similar articles