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Fast Company November 1, 2007 Peter Lewis |
Do You Want to Play? Richard Garriott set out to design an online game that would shake up a genre he helped create. It has taken six years -- with time off to train as a cosmonaut, hunt shrunken heads, and study magic. |
The Motley Fool June 7, 2004 Dave Marino-Nachison |
Electronic Arts' Origin Issue The game giant no longer operates in Austin, though the city's game legacy is still strong. |
Wired August 2002 J. C. Herz |
The Bandwidth Capital of the World In Seoul, the broadband age is in full swing -- online games have become a national sport, and cybercafes are the new singles bars. |
BusinessWeek April 19, 2004 Moon Ihlwan |
Can Korea Be Kingpin Of Online Games? It's making a huge export push that will eventually stretch to the U.S. |
Wired August 18, 2008 David Kushner |
Going to Space? First Stop: Eight Months of Grueling Training in Russia's Star City Welcome to Star City, Russia, the tiny town where cosmonauts have trained since the 1960s. Today, clients of Space Adventures should expect to spend about eight months here |
Salon.com November 21, 2000 Janelle Brown |
Life, death and Everquest A virtual suicide in the popular online multiplayer game is making some fans queasy about their favorite addiction. |
Fast Company November 1, 2007 |
Multiplayer Economics Projected online-game revenue for 2012: $13 billion... Projected Massive Multiplayer Online Role-Playing Games revenue for 2007: $1.9 billion... Projected revenue by 2011: $3.5 billion... etc. |
Salon.com September 21, 2000 Janelle Brown |
Volunteer revolt Tired of working for almost nothing, community counselors at Ultima Online file suit against the game maker. |