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The Motley Fool July 14, 2011 Rick Aristotle Munarriz |
SINA's Virtual Reality China's dot-com darling is reportedly ready to roll out virtual currency. |
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. |
BusinessWeek February 24, 2011 Douglas MacMillan |
Getting Social Media Games to Play Overseas U.S. designers rely on "localizers" such as Miami's Mentez to make their hits work abroad |
BusinessWeek February 25, 2010 Ari Levy et al. |
Facebook Tests a Payment Service for Virtual Goods Facebook will explore the feasibility of extending its virtual currency. At stake: a potential $530 million in additional revenue. |
BusinessWeek June 17, 2010 Joseph Galante |
CrowdFlower's Virtual Pay for Digital Purchases Employment outfit CrowdFlower has a giant on-demand workforce that can choose to use fake compensation to buy fake offerings on social media sites. |
The Motley Fool June 6, 2011 Matthew Argersinger |
E3 2011: The Video Game Industry's Social Future Join our analysts as they get ready to visit this year's big video game convention. |
InternetNews August 20, 2009 |
Facebook Tests Branded Virtual, Real-World Gifts Facebook is expanding its efforts to turn its online Gift Shop into a money-making opportunity through sales of other companies' virtual - and potentially physical - goods. |
BusinessWeek April 22, 2010 Douglas MacMillan |
Zynga and Facebook. It's Complicated As long as Zynga keeps supplying Facebook with hit games -- and ad revenue -- it could be a long and profitable partnership. |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. |
Entrepreneur February 2008 Amanda C. Kooser |
Out of This World Opportunities abound in online gaming. |
Fast Company October 19, 2011 Christina Chaey |
Social Gaming Summit Of the 62 million Americans who will log game time on a social network this year, some 10% will open their real-world wallets to buy virtual goods. |
IEEE Spectrum June 2012 Rachel Courtland |
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies? |
The Motley Fool July 19, 2011 Michelle Zayed |
How Bright Is Zynga's Future? Zynga is a new business and investors are skeptical, but if it makes the right decisions it could become a leading online gaming company. |
The Motley Fool January 25, 2011 Roger Nachman |
What Else Can Facebook Do? The Goldman deal has brought on a lot of scrutiny to the social networking site, as the SEC is looking into whether Facebook has to go public because of the number of investors it has. |
BusinessWeek May 5, 2011 Ashlee Vance |
Electronic Arts's Plan to Get Your Last Gaming Dollar EA's big bet on digital gaming, which has cost hundreds of millions in infrastructure costs, may finally be paying off. |
BusinessWeek November 17, 2010 Douglas MacMillan |
How Zynga Is Polishing CityVille Zynga is under pressure to extend its string of hit online social games. Its next title, due later this month: CityVille. |
BusinessWeek October 22, 2009 MacMillan et al. |
Inside the App Economy Beyond the goofy games is a world of useful programs that's making fortunes and changing the rules of business. |
The Motley Fool January 5, 2012 Patrick Martin |
Zynga Offers More of the Same The company's latest game feels oddly familiar. |
InternetNews June 4, 2009 Michelle Megna |
Facebook See Profits in New Payment System As Facebook continues to both grow and avoid profitability, can the social networking site make money by employing a site-wide e-commerce platform? |
The Motley Fool August 5, 2010 Carl Bagh |
Small Buy, Big Plans: Google Buys Slide Google recognizes the emerging threat from Facebook. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
PC Magazine June 28, 2005 David Murphy |
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern. |
The Motley Fool October 10, 2006 Alyce Lomax |
PlayStation Plays Hard to Get Will short supply make PlayStation 3 a craze or a passing phase? |
BusinessWeek June 23, 2011 Stone & Vance |
Web Games Threaten the Console A generation of new titles from the cloud have all the action and graphical richness of traditional shoot-em-ups and strategy games. |
The Motley Fool December 19, 2011 Patrick Martin |
3 Reasons I'm Not Buying Zynga It's probably a better investment than virtual manure, but not by much. |
BusinessWeek June 23, 2011 Douglas MacMillan |
FarmVille Meets the Hollywood Tie-In Facebook game tie-ins are launching for film and television content such as Weeds. |
The Motley Fool September 9, 2011 Evan Niu |
Winners and Losers in Cloud Gaming Which companies face game over? |
The Motley Fool August 9, 2010 Manikandan Raman |
Consolidation Clouds Social Gaming Space Acquisitions are in the air. |
The Motley Fool November 9, 2009 Rick Aristotle Munarriz |
EA Goes Fishing in Facebook's Pond Social-network game maker Playfish gets reeled in by Electronic Arts |
The Motley Fool March 22, 2005 Seth Jayson |
Microsoft Redefines Cheating How do you stop gamers from using real-world bucks to tip the game? Why stop it at all? If Microsoft and its content partners such as Electronic Arts and Activision can capture -- or better yet, nurture -- this multimillion-dollar market, shareholders should see some real rewards. |
The Motley Fool February 25, 2011 Aditi Baid |
Zynga: Now With More Zing! Zynga, the company behind Facebook's most popular games, joins the lineup of tech companies achieving sky high valuations. |
The Motley Fool July 5, 2011 Rick Aristotle Munarriz |
5 Stocks Worth Surprisingly Less Than Zynga Zynga's IPO is too hot for its own good. |
The Motley Fool December 1, 2010 Jacob Roche |
Even 6-Year-Olds Want an iPad Recent Nielsen data show children want iPads far more than gaming consoles. |
Search Engine Watch December 19, 2010 Avril Korman |
Tis the Season to be Shopping: How Virtual Goods Are Impacting Holiday Shopping Culture E-cards to virtual meals - how virtual goods have changed in 15 years. |
The Motley Fool August 25, 2010 Manikandan Raman |
How Can Disney Justify Higher Price for Playdom? Disney takes advantage of the growth in social gaming. |
The Motley Fool January 12, 2007 Jack Uldrich |
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. |
The Motley Fool November 22, 2010 Andrew Bond |
Real Estate Is Still Booming Here Virtual real estate looks like a better investment than virtual games. |
IEEE Spectrum June 2011 David Kushner |
Facebook vs. Google: Game On FarmVille is an internet game that will sway the Facebook-Google struggle and threaten the digital gaming industry |
Search Engine Watch January 29, 2011 Avril Korman |
Beast Wars: The Bunny People vs. The Horse People A Second Life dispute over breedable virtual creatures might sound silly, but it has some very high stakes and involves some very serious money. |
The Motley Fool December 16, 2011 Patrick Martin |
2011: The Year in Video Games Here's what happened in the video game industry this year. |
The Motley Fool July 28, 2010 Manikandan Raman |
Disney Jumps Into Social Gaming, to Buy Playdom Walt Disney Co is all set to take a leading market share in fast-growing online social gaming space with its $563.2 million deal to buy social game-start-up Playdom. |
The Motley Fool December 16, 2011 Evan Niu |
Did You Buy Zynga Today? Today was Zynga's first day trading in public. |
Science News June 2, 2007 |
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site. |
The Motley Fool September 3, 2008 Tim Beyers |
How Did Facebook Do That? Virtual gifts -- those little $1 on-screen doo-dads you can give to your friends -- may be producing $34.5 million in annual revenue for the social-networking superstar. |
InternetNews November 13, 2006 Michael Hickins |
Real Cash in $100M Virtual IBM Investment IBM to Announce $100 million investment at Second Life 'Town Hall' Meeting tomorrow. |
The Motley Fool February 12, 2010 Rick Aristotle Munarriz |
Video Games: Diehards Die Hard, Again The video game industry kicks off 2010 on the wrong foot. |
Popular Mechanics December 24, 2009 |
Top 15 Events in the Past Decade of Gaming These aren't necessarily the best hardware and software releases -- here's looking at you, Facebook games -- but the ones that had the most impact. |
The Motley Fool November 30, 2004 Seth Jayson |
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay. |
The Motley Fool September 25, 2008 Tim Beyers |
An Unreal Financial Crisis You know it's bad when economic woes extend to the virtual world. |
PC World January 29, 2007 Julian Dibbel |
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. |