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Popular Mechanics July 24, 2009 Erin McCarthy |
How Effects Wizards Transformed G-Force From 2D to 3D When Disney asked if the director could make the new movie, G-Force in 3D, he turned to VFX house Sony Pictures Imageworks, which was already creating the film's animated guinea pigs, to figure out how to do it. |
Popular Mechanics November 13, 2009 Erin McCarthy |
The Anatomy of a Disaster Scene in the Movie 2012 More than 100 artists created 2012's 1300 visual-effects (VFX) shots, including volcanic eruptions, tsunamis, floods -- and a massive earthquake that rips California apart. |
Popular Mechanics January 22, 2010 Erin McCarthy |
VFX Artists Take on Angel Wings for Legion Creating realistic angel wings took a long time: There were as many as 70 versions of the wings in the early shots, and estimates are that animators worked on the wings up to 65 hours a week for nine months. |
Popular Mechanics March 27, 2009 Erin McCarthy |
Monsters vs Aliens: Behind-the-Scenes Look at 3D Tech Creating an animated 3D film is a complex process, and directors are still using trial and error to find the true potential of the format, which is enjoying a resurgence thanks to improved digital technology. |
Popular Mechanics March 7, 2009 Erin McCarthy |
The Making of Watchmen's Dr. Manhattan Typically, motion capture is the basis for the movement of CG characters, but that wouldn't work in this case. |
Wired March 2006 Matt Brady |
How Digital Animation Conquered Hollywood Digital animation is not just for cartoons anymore. Here's how it has been used to make great movies such as King Kong, Sin City, Munich, V for Vendetta, and Jarhead. |