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Macworld March 2003 Sean Wagstaff |
Universe 5.0 Venerable 3-D animation software adds match moving, multiprocessor support to its galaxy of features |
Macworld January 31, 2007 Sean Wagstaff |
Maya Complete 8.5 This is a powerful, 3-D modeling, texturing, and rendering application, with all of the tools needed to do nearly every type of animation imaginable, from simulations of real-world physics to character animation with a wide spectrum of emotive expressions. |
Macworld January 2002 Sean Wagstaff |
Maya for Mac OS X 3.5 Long-awaited 3-D suite hampered by OS-compatibility issues... |
IEEE Spectrum April 2007 Eric Pavey |
Ready for their Close-ups Making all the right choices to create a computer-generated figure that looks truly alive is no easy task. It probably will take a Leonardo da Vinci, or a team of da Vincis-computer-graphics artists talented enough to put it all together. |
Wired March 2006 Matt Brady |
How Digital Animation Conquered Hollywood Digital animation is not just for cartoons anymore. Here's how it has been used to make great movies such as King Kong, Sin City, Munich, V for Vendetta, and Jarhead. |
Linux Journal March 2001 Clifford Anderson |
Book Review In the world of digital imaging, there are two classes: 2-D and 3-D. The Blender Book by Carsten Wartmann deals with the latter. Blender is a free, Linux-based 3-D program, that has gained a fairly rich following with Linux users... |
InternetNews May 7, 2004 Sean Michael Kerner |
Open Source 'Blending' Into Animation A new 3D graphics platform is set to take on the animation industry as well as rivals Maya, SoftImage, and Houdini. |
Macworld December 2004 Sean Wagstaff |
Maya Complete 6 This isn't a radical upgrade. But for people who need an all-purpose visual-effects app, Maya Complete 6 packs a bunch of new features and improved usability, and it's still less expensive than most of its competitors. |
Pharmaceutical Executive February 1, 2012 Gulezian & Ashekian |
How to Choose a Medical Animator For a rendering to be effective, the right balance must be struck between captivating art and accurate science. We propose some basic guidelines for pharma brand managers in search of an effective medical animation firm. |