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Reason June 2003 |
Letters Gun History Disarmed... Creation Myths... Liking the Long, Strange Trip |
Reason December 2001 Ronald Bailey |
Post-Scarcity Prophet Economist Paul Romer on growth, technological change, and an unlimited human future... |
Knowledge@Wharton |
Why High-Tech Firms Can't Afford to Ignore Patents When it comes to patents, high technology firms are, out of necessity, interdependent... |
Inc. July 15, 2002 Thea Singer |
Swipe These Strategies The best practices of America's 50 most innovative companies. |
CIO January 1, 2003 Christopher Koch |
Patently Stupid? It's not clear at the start of 2003 whether the software patent frenzy will cause innovation to flower or be trampled. |
Inc. August 1, 2002 Thea Singer |
The Innovation Factor: A Field Guide to Innovation From motivation to marketing, the best practices of the Innovation 50. |
Inc. July 24, 2002 Jennifer A. Redmond |
Strategic Patenting What to consider when you're filing a patent and strategic decisions you'll need to make. |
Fast Company December 2002 Gary Hamel |
Innovation Now! Conventional wisdom says to get back to basics. Conventional wisdom says to cut costs. Conventional wisdom is doomed. The winners are the innovators who are making bold thinking an everyday part of doing business. |
CIO August 15, 2001 Sandy kendall |
How Things Change Five top gurus' views on innovation principles and practices... |
AskMen.com March 19, 2003 Steve Richer |
How To: Patent An Invention Investors will not do business with you until you have that precious little number that guarantees that you own the rights to the invention. Read on to see how you can obtain a patent. |
Inc. August 1, 2002 Leigh Buchanan |
The Innovation Factor: Built to Invent Part 1 of a three-installment series on hypercreative organizations and the strategies behind them. |
Fast Company July 2001 Polly Labarre & Alan Webber |
Fast Talk: The Innovation Conversation Start with a conversation. Bring together 10 forward-looking business leaders -- visionaries in technology, video games, retail, hospitality, finance, and design. Add pressure and limit time to 90 minutes. What do you get? Instant Innovation! |